K'Sante's damaging Abilities mark enemies hit. Attacking a marked enemy deals 12 plus 1% max Health physical damage and consumes the mark.
All Out: K'Sante's Attacks, Abilities and Passive deal an additional 1% max Health physical damage.
K'Sante
- Health
- 625
- Mana
- 320
- Attack Damage
- 64
- Attack Speed
- 0.688
- Armor
- 36
- Magic Resist
- 30
Abilities
Level 1K'Sante slams his weapon, dealing 70 physical damage and Slowing enemies by 80% for 0.5s. If he hits, he gains a stack of Ntofo Strikes for 6 seconds. At 2 stacks, he instead fires a shockwave that Stuns and Pulls enemies for 1 second.
All Out: Cooldown is reduced by 33%.
K'Sante raises his weapons defensively for 0.4-1s, becoming Unstoppable and reducing incoming damage by 25%. Then, he rams forward, dealing 45 + 8% max Health physical damage. Enemies hit are Knocked Back and Stunned for 0.5-1.75s (based on charge time).
All Out: Cooldown is refreshed. Deals an additional 10-80% damage as true damage (based on charge time), damage reduction is increased to 70% and dash speed is increased, but no longer Knocks Back or Stuns.
K'Sante dashes, gaining 70 Shield for 2 seconds. If dashing to an ally, the distance of the dash is significantly increased and the ally is also Shielded.
All Out: Cooldown is decreased by 50% and dash speed is increased.
K'Sante shatters his ntofos to Knock Back an enemy champion, dealing 80 physical damage, then dashes behind them and goes All Out for 15s. If the enemy would hit a wall, they are Knocked Back through the wall and K'Sante strikes them again for 80 physical damage.
While All Out, K'Sante's Abilities are upgraded and he gains 40% Attack Speed, 50% Bonus Armor Penetration, and 20% Omnivamp, but loses 35% max Health, 85% Bonus Armor, and 85% Bonus Magic Resistance.
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growthScaling profile
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Best-fit items
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.