the Pride of Nazumah

K'Sante

TankFighterMeleeResource: Mana
Health
625
Mana
320
Attack Damage
64
Attack Speed
0.688
Armor
36
Magic Resist
30
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Max health % physical damage
All Out max health % damage

K'Sante's damaging Abilities mark enemies hit. Attacking a marked enemy deals plus max Health physical damage and consumes the mark.

All Out: K'Sante's Attacks, Abilities and Passive deal an additional max Health physical damage.

By rank and level
Max health % physical damagex: Level
Steady change: +0.06 per +1 Level
CD
3.5s
Mana
20
Range
450
Physical damage
No other values

K'Sante slams his weapon, dealing physical damage and Slowing enemies by % for s. If he hits, he gains a stack of Ntofo Strikes for seconds. At 2 stacks, he instead fires a shockwave that Stuns and Pulls enemies for second.

All Out: Cooldown is reduced by %.

By rank and level
Physical damagex: Rank
Steady change: +30 per +1 Rank
Cooldownx: Rank
Mana costx: Rank
CD
14s
Mana
45
Range
600
Max health % physical damage
No other values

K'Sante raises his weapons defensively for -s, becoming Unstoppable and reducing incoming damage by %. Then, he rams forward, dealing + max Health physical damage. Enemies hit are Knocked Back and Stunned for -s (based on charge time).

All Out: Cooldown is refreshed. Deals an additional -% damage as true damage (based on charge time), damage reduction is increased to % and dash speed is increased, but no longer Knocks Back or Stuns.

By rank and level
Max health % physical damagex: Rank
Damagex: Rank
Steady change: +30 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
10s
Mana
45
Range
525
Shield
No other values

K'Sante dashes, gaining Shield for seconds. If dashing to an ally, the distance of the dash is significantly increased and the ally is also Shielded.

All Out: Cooldown is decreased by % and dash speed is increased.

By rank and level
Shieldx: Rank
Steady change: +42.5 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
120s
Mana
100
Range
250
Wall slam physical damage
No other values

K'Sante shatters his ntofos to Knock Back an enemy champion, dealing physical damage, then dashes behind them and goes All Out for s. If the enemy would hit a wall, they are Knocked Back through the wall and K'Sante strikes them again for physical damage.

While All Out, K'Sante's Abilities are upgraded and he gains % Attack Speed, % Bonus Armor Penetration, and % Omnivamp, but loses % max Health, % Bonus Armor, and % Bonus Magic Resistance.

By rank and level
Wall slam physical damagex: Rank
Steady change: +35 per +1 Rank
Damagex: Rank
Steady change: +35 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Attack Speed (%)x: Rank
Steady change: +20 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4.3
625Lv1
Lv1 625 → Lv18 2665 · Per level +120
Biggest change: +154 (+6.1%) at Lv18
Mana×4.2
320Lv1
Lv1 320 → Lv18 1340 · Per level +60
Biggest change: +77 (+6.1%) at Lv18
Attack Damage×1.9
64Lv1
Lv1 64 → Lv18 123.5 · Per level +3.5
Biggest change: +4.5 (+3.8%) at Lv18
Attack Speed×1.4
0.688Lv1
Lv1 0.688 → Lv18 0.954 · Per level +2.5%
Biggest change: +0.02 (+2.1%) at Lv18
Armor×3.5
36Lv1
Lv1 36 → Lv18 124.4 · Per level +5.2
Biggest change: +6.7 (+5.7%) at Lv18
Magic Resist×2.2
30Lv1
Lv1 30 → Lv18 65.7 · Per level +2.1
Biggest change: +2.7 (+4.3%) at Lv18
Health Regen (5s)×2.8
9.5Lv1
Lv1 9.5 → Lv18 26.5 · Per level +1
Biggest change: +1.3 (+5.1%) at Lv18
Mana Regen (5s)×3.4
7Lv1
Lv1 7 → Lv18 24 · Per level +1
Biggest change: +1.3 (+5.6%) at Lv18
Fixed at every levelMove Speed330Attack Range150AS ratio0.625

Scaling profile

Health
61%
AD
11%
Armor
10%
Magic Resist
8%
Attack Speed
6%
Mana
4%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.