Whenever a champion, epic monster, or structure that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% decaying Move Speed and 25% Attack Speed for 6 seconds.
Champion takedowns stack the Attack Speed up to 5 times.
By rank and level
—
CD
0.9s
Mana
20
Range
600
Rocket physical damage64.9
No other values
Jinx swaps weapons between Fishbones the rocket launcher and Pow-Pow the minigun.
While using the rocket launcher, Jinx's Attacks deal 64.9 physical damage to the target and nearby enemies, gain 100 range, cost Mana, and scale 10% less with bonus Attack Speed.
While using the minigun, Jinx's Attacks grant Attack Speed for 2.5 seconds, stacking up to 3 times (+30% %i:scaleAS% max).
By rank and level
Rocket physical damagex: Rank
Rocket Bonus Rangex: Rank
Steady change: +25 per +1 Rank
Minigun Total Attack Speed (%)x: Rank
Steady change: +25 per +1 Rank
Cooldownx: Rank
Mana costx: Rank
CD
8s
Mana
40
Range
1450
Physical damage92.6
No other values
Jinx fires a shock blast that deals 92.6 physical damage to the first enemy hit, Slows them by 40%, and reveals them for 2 seconds.
By rank and level
Physical damagex: Rank
Steady change: +50 per +1 Rank
Slow (%)x: Rank
Steady change: +10 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
24s
Mana
90
Range
925
Magic damage90
No other values
Jinx tosses out 3 chompers that last for 5 seconds. They explode on contact with enemy champions, Rooting them for 1.5 seconds and dealing 90 magic damage to nearby enemies.
By rank and level
Magic damagex: Rank
Steady change: +50 per +1 Rank
Cooldownx: Rank
Steady change: −3.5 per +1 Rank
Mana costx: Rank
CD
85s
Mana
100
Range
—
Minimum physical damage20
Maximum physical damage200
Jinx fires a rocket that explodes on the first enemy champion hit, dealing 20 to 200 + 25% missing Health physical damage, gaining damage over the first second of travel time. Nearby enemies take 80% Damage.
Missing Health damage cannot exceed 1200 against Monsters.
By rank and level
Minimum physical damagex: Rank
Steady change: +15 per +1 Rank
Maximum physical damagex: Rank
Steady change: +150 per +1 Rank
Percent Missing Health Damage (%)x: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.9
610Lv1
Lv1 610 → Lv18 2395 · Per level +105
Biggest change: +134 (+5.9%) at Lv18
Mana×4.3
260Lv1
Lv1 260 → Lv18 1110 · Per level +50
Biggest change: +64 (+6.1%) at Lv18
Attack Damage×1.9
59Lv1
Lv1 59 → Lv18 110 · Per level +3
Biggest change: +3.8 (+3.6%) at Lv18
Attack Speed×1.2
0.625Lv1
Lv1 0.625 → Lv18 0.731 · Per level +1%
Biggest change: +0.008 (+1.1%) at Lv18
Armor×3.7
26Lv1
Lv1 26 → Lv18 97.4 · Per level +4.2
Biggest change: +5.4 (+5.8%) at Lv18
Magic Resist×1.6
33Lv1
Lv1 33 → Lv18 51.7 · Per level +1.1
Biggest change: +1.4 (+2.8%) at Lv18
Health Regen (5s)×3.3
3.8Lv1
Lv1 3.8 → Lv18 12.3 · Per level +0.5
Biggest change: +0.6 (+5.5%) at Lv18
Mana Regen (5s)×3.5
6.7Lv1
Lv1 6.7 → Lv18 23.7 · Per level +1
Biggest change: +1.3 (+5.7%) at Lv18
Fixed at every levelMove Speed325Attack Range525AS ratio0.625
Scaling profile
AD
36%
Attack Speed
23%
Critical
18%
AP
11%
Bonus AD
9%
Mana
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.