the Virtuoso

Jhin

MarksmanMageRangedResource: Mana
Health
655
Mana
300
Attack Damage
61
Attack Speed
0.625
Armor
24
Magic Resist
33
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Missing health % physical damage
Bonus attack damage
Move speed on crit

Jhin's hand cannon has a fixed Attack Speed and can be fired times before needing to be reloaded. The th shot always critically strikes, and deals an additional missing health physical damage.

In addition:
• Jhin gains bonus Attack Damage
• Jhin's critical strikes deal % less damage but grant him Move Speed for seconds.

By rank and level
Missing health % physical damagex: Level
Notable changes: +5 (+33.3%) at Level 6, +5 (+25%) at Level 11
Bonus attack damagex: Level
Notable changes: +4 (+25%) at Level 12, +4 (+20%) at Level 13, +4 (+16.7%) at Level 14, +4 (+14.3%) at Level 15, +4 (+12.5%) at Level 16, +4 (+11.1%) at Level 17, +4 (+10%) at Level 18
CD
7s
Mana
40
Range
550
Physical damage
Maximum hits

Jhin launches a cartridge that deals physical damage before bouncing to a nearby enemy that has not been hit yet.

The cartridge can hit a maximum of times. Enemies that die shortly after being hit increase the damage of subsequent hits by %.

By rank and level
Physical damagex: Rank
Steady change: +29.57 per +1 Rank
Maximum hitsx: Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
12s
Mana
50
Range
3000
Physical damage
No other values

Jhin fires a long range shot dealing physical damage to the first champion hit and other enemies along the way.

If this skill strikes a champion that has been damaged by an allied champion within the last seconds, it will Root them for seconds and grant Jhin Whisper's Move Speed.

By rank and level
Physical damagex: Rank
Steady change: +35 per +1 Rank
Root Durationx: Rank
Steady change: +0.25 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
CD
2s
Mana
30
Range
750
Magic damage
Charge refresh time

Passive: Champions Jhin kills will create and detonate a Lotus Trap at their location.

Active: Jhin places an invisible Lotus Trap for minutes that creates a zone that Slows by % when stepped on by an enemy. After seconds, the trap detonates, dealing magic damage.

This ability has 2 charges ( second refresh).

By rank and level
Magic damagex: Rank
Steady change: +60 per +1 Rank
Charge refresh timex: Rank
Steady change: −2.5 per +1 Rank
Cooldownx: Rank
Mana costx: Rank
CD
120s
Mana
100
Range
—
Minimum physical damage
Maximum physical damage

Jhin sets up and channels, enabling him to fire 4 super shots, each dealing between and physical damage to the first champion hit based on their percentage missing health and Slowing them by % for seconds. The fourth shot critically strikes for % damage.

By rank and level
Minimum physical damagex: Rank
Steady change: +64 per +1 Rank
Maximum physical damagex: Rank
Steady change: +256 per +1 Rank
Cooldownx: Rank
Steady change: −15 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.8
655Lv1
Lv1 655 → Lv18 2474 · Per level +107
Biggest change: +137 (+5.9%) at Lv18
Mana×3.8
300Lv1
Lv1 300 → Lv18 1150 · Per level +50
Biggest change: +64 (+5.9%) at Lv18
Attack Damage×2.2
61Lv1
Lv1 61 → Lv18 135.8 · Per level +4.4
Biggest change: +5.6 (+4.3%) at Lv18
Attack Speed×1
0.625Lv1
Lv1 0.625 → Lv18 0.625 · Per level +0%
Armor×4.3
24Lv1
Lv1 24 → Lv18 103.9 · Per level +4.7
Biggest change: +6 (+6.1%) at Lv18
Magic Resist×1.6
33Lv1
Lv1 33 → Lv18 51.7 · Per level +1.1
Biggest change: +1.4 (+2.8%) at Lv18
Health Regen (5s)×3.5
3.8Lv1
Lv1 3.8 → Lv18 13.1 · Per level +0.55
Biggest change: +0.7 (+5.7%) at Lv18
Mana Regen (5s)×3.3
6Lv1
Lv1 6 → Lv18 19.6 · Per level +0.8
Biggest change: +1 (+5.5%) at Lv18
Fixed at every levelMove Speed330Attack Range550AS ratio0.625

Scaling profile

AD
41%
Attack Speed
23%
Critical
18%
AP
16%
Mana
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.