Jhin's hand cannon has a fixed Attack Speed and can be fired 4 times before needing to be reloaded. The 4th shot always critically strikes, and deals an additional 15% missing health physical damage.
In addition: • Jhin gains 4% bonus Attack Damage • Jhin's critical strikes deal 25% less damage but grant him 14% Move Speed for 2 seconds.
By rank and level
Missing health % physical damagex: Level
Notable changes: +5 (+33.3%) at Level 6, +5 (+25%) at Level 11
Bonus attack damagex: Level
Notable changes: +4 (+25%) at Level 12, +4 (+20%) at Level 13, +4 (+16.7%) at Level 14, +4 (+14.3%) at Level 15, +4 (+12.5%) at Level 16, +4 (+11.1%) at Level 17, +4 (+10%) at Level 18
CD
7s
Mana
40
Range
550
Physical damage70.84
Maximum hits4
Jhin launches a cartridge that deals 70.84 physical damage before bouncing to a nearby enemy that has not been hit yet.
The cartridge can hit a maximum of 4 times. Enemies that die shortly after being hit increase the damage of subsequent hits by 35%.
By rank and level
Physical damagex: Rank
Steady change: +29.57 per +1 Rank
Maximum hitsx: Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
12s
Mana
50
Range
3000
Physical damage100.5
No other values
Jhin fires a long range shot dealing 100.5 physical damage to the first champion hit and other enemies along the way.
If this skill strikes a champion that has been damaged by an allied champion within the last 4 seconds, it will Root them for 1.25 seconds and grant Jhin Whisper's Move Speed.
By rank and level
Physical damagex: Rank
Steady change: +35 per +1 Rank
Root Durationx: Rank
Steady change: +0.25 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
CD
2s
Mana
30
Range
750
Magic damage93.2
Charge refresh time24
Passive: Champions Jhin kills will create and detonate a Lotus Trap at their location.
Active: Jhin places an invisible Lotus Trap for 3 minutes that creates a zone that Slows by 35% when stepped on by an enemy. After 2 seconds, the trap detonates, dealing 93.2 magic damage.
This ability has 2 charges (24 second refresh).
By rank and level
Magic damagex: Rank
Steady change: +60 per +1 Rank
Charge refresh timex: Rank
Steady change: −2.5 per +1 Rank
Cooldownx: Rank
Mana costx: Rank
CD
120s
Mana
100
Range
—
Minimum physical damage79.25
Maximum physical damage317
Jhin sets up and channels, enabling him to fire 4 super shots, each dealing between 79.25 and 317 physical damage to the first champion hit based on their percentage missing health and Slowing them by 80% for 0.5 seconds. The fourth shot critically strikes for 200% damage.
By rank and level
Minimum physical damagex: Rank
Steady change: +64 per +1 Rank
Maximum physical damagex: Rank
Steady change: +256 per +1 Rank
Cooldownx: Rank
Steady change: −15 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.8
655Lv1
Lv1 655 → Lv18 2474 · Per level +107
Biggest change: +137 (+5.9%) at Lv18
Mana×3.8
300Lv1
Lv1 300 → Lv18 1150 · Per level +50
Biggest change: +64 (+5.9%) at Lv18
Attack Damage×2.2
61Lv1
Lv1 61 → Lv18 135.8 · Per level +4.4
Biggest change: +5.6 (+4.3%) at Lv18
Attack Speed×1
0.625Lv1
Lv1 0.625 → Lv18 0.625 · Per level +0%
Armor×4.3
24Lv1
Lv1 24 → Lv18 103.9 · Per level +4.7
Biggest change: +6 (+6.1%) at Lv18
Magic Resist×1.6
33Lv1
Lv1 33 → Lv18 51.7 · Per level +1.1
Biggest change: +1.4 (+2.8%) at Lv18
Health Regen (5s)×3.5
3.8Lv1
Lv1 3.8 → Lv18 13.1 · Per level +0.55
Biggest change: +0.7 (+5.7%) at Lv18
Mana Regen (5s)×3.3
6Lv1
Lv1 6 → Lv18 19.6 · Per level +0.8
Biggest change: +1 (+5.5%) at Lv18
Fixed at every levelMove Speed330Attack Range550AS ratio0.625
Scaling profile
AD
41%
Attack Speed
23%
Critical
18%
AP
16%
Mana
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.