Jax's Attacks grant a stack for 2.5 seconds that gives him 5% Attack Speed (max 0.4 Attack Speed).
By rank and level
Attack speed per stackx: Level
Notable changes: +1.5 (+30%) at Level 4, +1.5 (+23.1%) at Level 7, +1.5 (+18.8%) at Level 10, +1.5 (+15.8%) at Level 13, +1.5 (+13.6%) at Level 16
Max attack speedx: Level
Notable changes: +0.12 (+30%) at Level 4, +0.12 (+23.1%) at Level 7, +0.12 (+18.8%) at Level 10, +0.12 (+15.8%) at Level 13, +0.12 (+13.6%) at Level 16
Quest reward AS per stackx: Level
Steady change: +0.06 per +1 Level
Quest reward attack speedx: Level
Quest reward attack speedx: P Relentless Assault stacks
Steady change: +0.03 per +10 P Relentless Assault stacks
CD
8s
Mana
50
Range
700
Physical damage65
No other values
Jax leaps to a friendly or enemy unit or ward, dealing 65 physical damage if it is an enemy.
By rank and level
Physical damagex: Rank
Steady change: +40 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana costx: Rank
CD
7s
Mana
30
Range
300
Bonus magic damage50
Final damage0
Jax charges his weapon with energy, causing his next Attack or Leap Strike to deal an additional 50 magic damage.
By rank and level
Bonus magic damagex: Rank
Steady change: +35 per +1 Rank
Final damagex: Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
17s
Mana
50
Range
300
Magic damage40
Maximum magic damage80
Max health % damage at max8
Damage cap vs monsters9000
Jax enters a defensive stance for up to 2 seconds, dodging incoming Attacks and taking 25% less damage from area of effect Abilities. After 2 seconds or Recasting, Jax deals 40 + 4% max Health magic damage and Stuns nearby enemies for 1 second.
The damage is increased by 20% per Attack dodged, up to a maximum of 80 + 8% max Health.
By rank and level
Magic damagex: Rank
Steady change: +30 per +1 Rank
Maximum magic damagex: Rank
Steady change: +60 per +1 Rank
Max health % damage at maxx: Rank
Damage cap vs monstersx: Rank
Damage cap vs monstersx: Level
Cooldownx: Rank
Steady change: −2 per +1 Rank
Mana Costx: Rank
Steady change: +10 per +1 Rank
CD
110s
Mana
100
Range
260
Third attack bonus damage75
Armor45
Armor per extra champion20
Magic damage100
Magic resist27
Magic resist per extra champion12
Final damage0
Passive: Every third Attack within 2.5 seconds deals an additional 75 magic damage.
Active: Jax slams his lantern down, dealing 100 magic damage to nearby enemies. If he hits a champion he gains 45 Armor and 27 Magic Resist plus 20 Armor and 12 Magic Resist per additional champion hit for 8 seconds. During this time every second Attack deals additional magic damage instead of every third.
By rank and level
Third attack bonus damagex: Rank
Steady change: +55 per +1 Rank
Armorx: Rank
Steady change: +15 per +1 Rank
Armor per extra championx: Rank
Steady change: +5 per +1 Rank
Magic damagex: Rank
Steady change: +75 per +1 Rank
Magic resistx: Rank
Steady change: +9 per +1 Rank
Magic resist per extra championx: Rank
Steady change: +3 per +1 Rank
Final damagex: Rank
Cooldownx: Rank
Steady change: −10 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.7
650Lv1
Lv1 650 → Lv18 2401 · Per level +103
Biggest change: +132 (+5.8%) at Lv18
Mana×3.6
339Lv1
Lv1 339 → Lv18 1223 · Per level +52
Biggest change: +67 (+5.8%) at Lv18
Attack Damage×2.1
68Lv1
Lv1 68 → Lv18 140.3 · Per level +4.25
Biggest change: +5.4 (+4%) at Lv18
Attack Speed×1.6
0.638Lv1
Lv1 0.638 → Lv18 1.007 · Per level +3.4%
Biggest change: +0.028 (+2.8%) at Lv18
Armor×3
36Lv1
Lv1 36 → Lv18 107.4 · Per level +4.2
Biggest change: +5.4 (+5.3%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.1
8.5Lv1
Lv1 8.5 → Lv18 17.9 · Per level +0.55
Biggest change: +0.7 (+4.1%) at Lv18
Mana Regen (5s)×2.5
8.2Lv1
Lv1 8.2 → Lv18 20.1 · Per level +0.7
Biggest change: +0.9 (+4.7%) at Lv18
Fixed at every levelMove Speed350Attack Range125AS ratio0.638
Scaling profile
AP
63%
Bonus AD
17%
AD
11%
Attack Speed
6%
Mana
4%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.