the Blade Dancer

Irelia

FighterAssassinMeleeResource: Mana
Health
630
Mana
350
Attack Damage
65
Attack Speed
0.656
Armor
36
Magic Resist
30
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Attack speed per stack
Bonus magic damage

Irelia gains a stack for seconds when she hits an enemy with an Ability (max ). She gains % Attack Speed per stack, and at max stacks her Attacks deal an additional magic damage.

Attacking a champion, structure, or large monster refreshes the duration of the stacks. Irelia gains a stack for each champion hit, or if she hits at least one non-champion enemy.

By rank and level
Attack speed per stackx: Level
Steady change: +0.88 per +1 Level
Bonus magic damagex: Level
Steady change: +3 per +1 Level
CD
10s
Mana
15
Range
600
Physical damage
Damage to minions
Health restored

Irelia dashes to an enemy, dealing physical damage and restoring Health to herself. If the enemy dies or was Unsteady, the Cooldown is refreshed.

Deals damage to minions.

By rank and level
Physical damagex: Rank
Steady change: +20 per +1 Rank
Damage to minionsx: Rank
Steady change: +20 per +1 Rank
Damage to minionsx: Level
Biggest change: +14.58 (+4.5%) at Level 18
Health restoredx: Rank
Steady change: +0.65 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
20s
Mana
70
Range
825
Physical damage reduction
Minimum physical damage
Maximum physical damage
Magic damage reduction

Begin Charging: Irelia enters a defensive stance for up to seconds, becoming unable to act but reducing physical damage taken by % and magic damage taken by %.

Release: Irelia lashes out with her blades, dealing physical damage increased up to based on charge time.

By rank and level
Physical damage reductionx: Rank
Physical damage reductionx: Level
Steady change: +1.76 per +1 Level
Minimum physical damagex: Rank
Steady change: +10 per +1 Rank
Maximum physical damagex: Rank
Steady change: +30 per +1 Rank
Magic damage reductionx: Rank
Magic damage reductionx: Level
Steady change: +0.88 per +1 Level
Cooldownx: Rank
Steady change: −2 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
16s
Mana
50
Range
850
Magic damage
No other values

Irelia throws a blade into the ground and can Recast for up to seconds.

Recast: Irelia throws a second blade, then they fly towards each other Stunning for seconds and dealing magic damage. Champions and large jungle monsters become Unsteady for seconds.

By rank and level
Magic damagex: Rank
Steady change: +40 per +1 Rank
Cooldownx: Rank
Steady change: −1.5 per +1 Rank
Mana costx: Rank
CD
125s
Mana
100
Range
950
Blade magic damage
Cage magic damage

Irelia launches a barrage of blades, dealing magic damage and making champions and large jungle monsters Unsteady for seconds. The barrage explodes into a cage around the first champion hit for seconds. The cage deals magic damage and Slows by % for seconds.

By rank and level
Blade magic damagex: Rank
Steady change: +75 per +1 Rank
Cage magic damagex: Rank
Steady change: +75 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4.1
630Lv1
Lv1 630 → Lv18 2585 · Per level +115
Biggest change: +147 (+6%) at Lv18
Mana×3.4
350Lv1
Lv1 350 → Lv18 1200 · Per level +50
Biggest change: +64 (+5.6%) at Lv18
Attack Damage×1.9
65Lv1
Lv1 65 → Lv18 124.5 · Per level +3.5
Biggest change: +4.5 (+3.7%) at Lv18
Attack Speed×1.4
0.656Lv1
Lv1 0.656 → Lv18 0.935 · Per level +2.5%
Biggest change: +0.021 (+2.3%) at Lv18
Armor×3.2
36Lv1
Lv1 36 → Lv18 115.9 · Per level +4.7
Biggest change: +6 (+5.5%) at Lv18
Magic Resist×2.2
30Lv1
Lv1 30 → Lv18 64.8 · Per level +2.05
Biggest change: +2.6 (+4.2%) at Lv18
Health Regen (5s)×5.1
3.5Lv1
Lv1 3.5 → Lv18 17.9 · Per level +0.85
Biggest change: +1.1 (+6.5%) at Lv18
Mana Regen (5s)×2.7
8Lv1
Lv1 8 → Lv18 21.6 · Per level +0.8
Biggest change: +1 (+5%) at Lv18
Fixed at every levelMove Speed335Attack Range200AS ratio0.656

Scaling profile

AP
56%
AD
34%
Attack Speed
6%
Mana
4%
Bonus AD
1%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.