Irelia gains a stack for 6 seconds when she hits an enemy with an Ability (max 4). She gains 10% Attack Speed per stack, and at max stacks her Attacks deal an additional 10 magic damage.
Attacking a champion, structure, or large monster refreshes the duration of the stacks. Irelia gains a stack for each champion hit, or if she hits at least one non-champion enemy.
By rank and level
Attack speed per stackx: Level
Steady change: +0.88 per +1 Level
Bonus magic damagex: Level
Steady change: +3 per +1 Level
CD
10s
Mana
15
Range
600
Physical damage57
Damage to minions107
Health restored5.85
Irelia dashes to an enemy, dealing 57 physical damage and restoring 5.85 Health to herself. If the enemy dies or was Unsteady, the Cooldown is refreshed.
Deals 107 damage to minions.
By rank and level
Physical damagex: Rank
Steady change: +20 per +1 Rank
Damage to minionsx: Rank
Steady change: +20 per +1 Rank
Damage to minionsx: Level
Biggest change: +14.58 (+4.5%) at Level 18
Health restoredx: Rank
Steady change: +0.65 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
20s
Mana
70
Range
825
Physical damage reduction40
Minimum physical damage36
Maximum physical damage108
Magic damage reduction20
Begin Charging: Irelia enters a defensive stance for up to 1.5 seconds, becoming unable to act but reducing physical damage taken by 40% and magic damage taken by 20%.
Release: Irelia lashes out with her blades, dealing 36 physical damage increased up to 108 based on charge time.
By rank and level
Physical damage reductionx: Rank
Physical damage reductionx: Level
Steady change: +1.76 per +1 Level
Minimum physical damagex: Rank
Steady change: +10 per +1 Rank
Maximum physical damagex: Rank
Steady change: +30 per +1 Rank
Magic damage reductionx: Rank
Magic damage reductionx: Level
Steady change: +0.88 per +1 Level
Cooldownx: Rank
Steady change: −2 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
16s
Mana
50
Range
850
Magic damage70
No other values
Irelia throws a blade into the ground and can Recast for up to 3.5 seconds.
Recast: Irelia throws a second blade, then they fly towards each other Stunning for 0.75 seconds and dealing 70 magic damage. Champions and large jungle monsters become Unsteady for 5 seconds.
By rank and level
Magic damagex: Rank
Steady change: +40 per +1 Rank
Cooldownx: Rank
Steady change: −1.5 per +1 Rank
Mana costx: Rank
CD
125s
Mana
100
Range
950
Blade magic damage125
Cage magic damage125
Irelia launches a barrage of blades, dealing 125 magic damage and making champions and large jungle monsters Unsteady for 5 seconds. The barrage explodes into a cage around the first champion hit for 2.5 seconds. The cage deals 125 magic damage and Slows by 90% for 1.5 seconds.
By rank and level
Blade magic damagex: Rank
Steady change: +75 per +1 Rank
Cage magic damagex: Rank
Steady change: +75 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4.1
630Lv1
Lv1 630 → Lv18 2585 · Per level +115
Biggest change: +147 (+6%) at Lv18
Mana×3.4
350Lv1
Lv1 350 → Lv18 1200 · Per level +50
Biggest change: +64 (+5.6%) at Lv18
Attack Damage×1.9
65Lv1
Lv1 65 → Lv18 124.5 · Per level +3.5
Biggest change: +4.5 (+3.7%) at Lv18
Attack Speed×1.4
0.656Lv1
Lv1 0.656 → Lv18 0.935 · Per level +2.5%
Biggest change: +0.021 (+2.3%) at Lv18
Armor×3.2
36Lv1
Lv1 36 → Lv18 115.9 · Per level +4.7
Biggest change: +6 (+5.5%) at Lv18
Magic Resist×2.2
30Lv1
Lv1 30 → Lv18 64.8 · Per level +2.05
Biggest change: +2.6 (+4.2%) at Lv18
Health Regen (5s)×5.1
3.5Lv1
Lv1 3.5 → Lv18 17.9 · Per level +0.85
Biggest change: +1.1 (+6.5%) at Lv18
Mana Regen (5s)×2.7
8Lv1
Lv1 8 → Lv18 21.6 · Per level +0.8
Biggest change: +1 (+5%) at Lv18
Fixed at every levelMove Speed335Attack Range200AS ratio0.656
Scaling profile
AP
56%
AD
34%
Attack Speed
6%
Mana
4%
Bonus AD
1%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.