Hecarim gains 0 Attack Damage, increasing based on level.
By rank and level
Attack damagex: Level
CD
4s
Mana
28
Range
350
Physical damage60
Damage to minions36
Damage increase per stack3
Hecarim cleaves nearby enemies for 60 physical damage. If this Ability hits, he gains a stack that decreases its Cooldown by 0.75 seconds and increases its damage by 3% for 8 seconds. Stacks up to 3 times.
By rank and level
Physical damagex: Rank
Steady change: +30 per +1 Rank
Damage to minionsx: Rank
Steady change: +18 per +1 Rank
Damage increase per stackx: Rank
Mana Costx: Rank
Steady change: −2 per +1 Rank
Cooldownx: Rank
CD
14s
Mana
50
Range
525
Magic damage80
Healing from own damage25
Healing from allies' damage12.5
Hecarim deals 80 magic damage over 4 seconds to nearby enemies.
Hecarim gains 5Armor and Magic Resist and heals for 25% of damage nearby enemies take from Hecarim and 12.5% of damage taken from his allies.
By rank and level
Magic damagex: Rank
Steady change: +40 per +1 Rank
Healing from own damagex: Rank
Healing from allies' damagex: Rank
ResistAmountx: Rank
Steady change: +5 per +1 Rank
Healing Capx: Rank
Steady change: +30 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
CD
20s
Mana
60
Range
300
Minimum physical damage30
Maximum physical damage60
Hecarim becomes Ghosted and gains 25% Move Speed increasing to 65% over 4 seconds. His next Attack Knocks Back and deals between 30 and 60 physical damage. Knock Back distance and damage scales with distance travelled during this Ability.
By rank and level
Minimum physical damagex: Rank
Steady change: +15 per +1 Rank
Maximum physical damagex: Rank
Steady change: +30 per +1 Rank
Maximum Damagex: Rank
Steady change: +30 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
140s
Mana
100
Range
—
Magic damage150
No other values
Hecarim summons spectral riders and charges forward, dealing 150 magic damage. Hecarim unleashes a shockwave at the end of the charge that Fears for between 0.75 to 1.5 seconds, increased by charge distance.
By rank and level
Magic damagex: Rank
Steady change: +100 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.9
625Lv1
Lv1 625 → Lv18 2427 · Per level +106
Biggest change: +136 (+5.9%) at Lv18
Mana×3.4
280Lv1
Lv1 280 → Lv18 960 · Per level +40
Biggest change: +51 (+5.6%) at Lv18
Attack Damage×2
66Lv1
Lv1 66 → Lv18 128.9 · Per level +3.7
Biggest change: +4.7 (+3.8%) at Lv18
Attack Speed×1.4
0.67Lv1
Lv1 0.67 → Lv18 0.955 · Per level +2.5%
Biggest change: +0.021 (+2.3%) at Lv18
Armor×3.9
32Lv1
Lv1 32 → Lv18 124.7 · Per level +5.45
Biggest change: +7 (+5.9%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.8
7Lv1
Lv1 7 → Lv18 19.8 · Per level +0.75
Biggest change: +1 (+5.1%) at Lv18
Mana Regen (5s)×2.9
7Lv1
Lv1 7 → Lv18 20.6 · Per level +0.8
Biggest change: +1 (+5.2%) at Lv18
Fixed at every levelMove Speed345Attack Range175AS ratio0.67
Scaling profile
Bonus AD
40%
AP
38%
AD
11%
Attack Speed
6%
Mana
4%
Move Speed
1%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.