the Shadow of War

Hecarim

FighterTankMeleeResource: Mana
Health
625
Mana
280
Attack Damage
66
Attack Speed
0.67
Armor
32
Magic Resist
32
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Attack damage
No other values

Hecarim gains Attack Damage, increasing based on level.

By rank and level
Attack damagex: Level
CD
4s
Mana
28
Range
350
Physical damage
Damage to minions
Damage increase per stack

Hecarim cleaves nearby enemies for physical damage. If this Ability hits, he gains a stack that decreases its Cooldown by seconds and increases its damage by % for seconds. Stacks up to times.

By rank and level
Physical damagex: Rank
Steady change: +30 per +1 Rank
Damage to minionsx: Rank
Steady change: +18 per +1 Rank
Damage increase per stackx: Rank
Mana Costx: Rank
Steady change: −2 per +1 Rank
Cooldownx: Rank
CD
14s
Mana
50
Range
525
Magic damage
Healing from own damage
Healing from allies' damage

Hecarim deals magic damage over seconds to nearby enemies.

Hecarim gains Armor and Magic Resist and heals for % of damage nearby enemies take from Hecarim and % of damage taken from his allies.

By rank and level
Magic damagex: Rank
Steady change: +40 per +1 Rank
Healing from own damagex: Rank
Healing from allies' damagex: Rank
ResistAmountx: Rank
Steady change: +5 per +1 Rank
Healing Capx: Rank
Steady change: +30 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
CD
20s
Mana
60
Range
300
Minimum physical damage
Maximum physical damage

Hecarim becomes Ghosted and gains % Move Speed increasing to % over seconds. His next Attack Knocks Back and deals between and physical damage. Knock Back distance and damage scales with distance travelled during this Ability.

By rank and level
Minimum physical damagex: Rank
Steady change: +15 per +1 Rank
Maximum physical damagex: Rank
Steady change: +30 per +1 Rank
Maximum Damagex: Rank
Steady change: +30 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
140s
Mana
100
Range
—
Magic damage
No other values

Hecarim summons spectral riders and charges forward, dealing magic damage. Hecarim unleashes a shockwave at the end of the charge that Fears for between to seconds, increased by charge distance.

By rank and level
Magic damagex: Rank
Steady change: +100 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.9
625Lv1
Lv1 625 → Lv18 2427 · Per level +106
Biggest change: +136 (+5.9%) at Lv18
Mana×3.4
280Lv1
Lv1 280 → Lv18 960 · Per level +40
Biggest change: +51 (+5.6%) at Lv18
Attack Damage×2
66Lv1
Lv1 66 → Lv18 128.9 · Per level +3.7
Biggest change: +4.7 (+3.8%) at Lv18
Attack Speed×1.4
0.67Lv1
Lv1 0.67 → Lv18 0.955 · Per level +2.5%
Biggest change: +0.021 (+2.3%) at Lv18
Armor×3.9
32Lv1
Lv1 32 → Lv18 124.7 · Per level +5.45
Biggest change: +7 (+5.9%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.8
7Lv1
Lv1 7 → Lv18 19.8 · Per level +0.75
Biggest change: +1 (+5.1%) at Lv18
Mana Regen (5s)×2.9
7Lv1
Lv1 7 → Lv18 20.6 · Per level +0.8
Biggest change: +1 (+5.2%) at Lv18
Fixed at every levelMove Speed345Attack Range175AS ratio0.67

Scaling profile

Bonus AD
40%
AP
38%
AD
11%
Attack Speed
6%
Mana
4%
Move Speed
1%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.