Gwen's Attacks deal an additional 0.01 Max Health magic damage on hit. Gwen recovers Health equal to 67% of the damage this Ability deals to champions, up to a maximum of 12.
By rank and level
Healing capx: Level
Steady change: +1.65 per +1 Level
Execute damagex: Level
Steady change: +1.29 per +1 Level
CD
6.5s
Mana
40
Range
450
Final snip magic damage60
Magic damage per snip10
Maximum damage110
Passive: Gwen gains 1 stack when she hits an enemy with an attack (max 4, lasts 6 seconds).
Active: Consumes stacks. Gwen snips once for 10 magic damage, snips again for each ammo consumed, and then snips a final time for 60 magic damage.
The center of each strikes converts 50% of the damage into true damage instead and applies A Thousand Cuts to enemies hit. Deals 80% damage to minions. Minions below 20% health take 1000% bonus damage instead of reduced damage.
By rank and level
Final snip magic damagex: Rank
Steady change: +25 per +1 Rank
Magic damage per snipx: Rank
Steady change: +4 per +1 Rank
Maximum damagex: Rank
Steady change: +45 per +1 Rank
Cooldownx: Rank
Steady change: −0.75 per +1 Rank
Mana costx: Rank
CD
22s
Mana
60
Range
0
Armor and magic resist22
No other values
Gwen summons the Hallowed Mist, making her Untargetable to all enemies (except towers) outside the zone for 4 seconds or until she leaves it. While in the Mist, Gwen gains 22Armor and Magic Resist.
Gwen can Recast this Ability once to call the Mist to her. This will automatically Recast the first time Gwen attempts to leave the zone.
By rank and level
Armor and magic resistx: Rank
Steady change: +2 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
13s
Mana
35
Range
400
Attack speed30%
On-hit magic damage15
Gwen dashes and empowers her Attacks for 4 seconds.
Empowered Attacks gain 30% Attack Speed, 15 magic damage %i:OnHit% On-Hit, 75 range, and the first one to hit an enemy refunds 25% of this Ability's Cooldown.
By rank and level
Attack speedx: Rank
Steady change: +12.5 per +1 Rank
On-hit magic damagex: Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Cooldown Refundx: Rank
Steady change: +0.1 per +1 Rank
Mana costx: Rank
CD
120s
Mana
100
Range
1200
First cast magic damage30
Maximum total damage270
Second cast magic damage90
Third cast magic damage150
First Cast: Hurl a needle that deals 30 magic damage, Slows by 40% for 1.5 seconds, and applies A Thousand Cuts to all enemies hit. Gwen can Recast this ability up to 2 additional times within 6 seconds (1s cooldown between casts).
Second Cast: Fire three needles to deal 90 magic damage Third Cast: Fire five needles to deal 150 magic damage
By rank and level
First cast magic damagex: Rank
Steady change: +20 per +1 Rank
Maximum total damagex: Rank
Steady change: +180 per +1 Rank
Second cast magic damagex: Rank
Steady change: +60 per +1 Rank
Third cast magic damagex: Rank
Steady change: +100 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Slow (%)x: Rank
Steady change: +10 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4.2
620Lv1
Lv1 620 → Lv18 2575 · Per level +115
Biggest change: +147 (+6.1%) at Lv18
Mana×3.1
330Lv1
Lv1 330 → Lv18 1010 · Per level +40
Biggest change: +51 (+5.3%) at Lv18
Attack Damage×1.8
63Lv1
Lv1 63 → Lv18 114 · Per level +3
Biggest change: +3.8 (+3.5%) at Lv18
Attack Speed×1.4
0.69Lv1
Lv1 0.69 → Lv18 0.954 · Per level +2.25%
Biggest change: +0.02 (+2.1%) at Lv18
Armor×3.1
39Lv1
Lv1 39 → Lv18 122.3 · Per level +4.9
Biggest change: +6.3 (+5.4%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.7
9Lv1
Lv1 9 → Lv18 24.3 · Per level +0.9
Biggest change: +1.2 (+5%) at Lv18
Mana Regen (5s)×2.6
7.5Lv1
Lv1 7.5 → Lv18 19.4 · Per level +0.7
Biggest change: +0.9 (+4.8%) at Lv18
Fixed at every levelMove Speed340Attack Range150AS ratio0.69
Scaling profile
AP
90%
Mana
5%
AD
4%
Attack Speed
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.