the Outlaw

Graves

MarksmanRangedResource: Mana
Health
625
Mana
325
Attack Damage
66
Attack Speed
0.475
Armor
33
Magic Resist
33
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
First bullet damage
Subsequent bullet damage
Critical damage increase

Graves' Attacks have unique properties:

• It can only fire two Shells before he must reload. Attack Speed reduces reload time slightly, but reduces time between shots dramatically.
• Each Attack fires 4 bullets. The first bullet on a target deals physical damage, and subsequent bullets deal each. Instead of normal Critical effects, Critical strikes fire 6 bullets and deal more damage. Structures take % reduced damage.
• Bullets stop on the first unit hit. Non-champions struck by multiple bullets are Knocked Back.

By rank and level
First bullet damagex: Level
Biggest change: +8.21 (+6.5%) at Level 18
Subsequent bullet damagex: Level
Biggest change: +2.74 (+6.5%) at Level 18
CD
13s
Mana
80
Range
925
Physical damage
Detonation physical damage

Graves fires a powder round dealing physical damage. After 1 second or after colliding with terrain, it detonates, dealing physical damage along the travel path again and to enemies near the blast.

By rank and level
Physical damagex: Rank
Steady change: +25 per +1 Rank
Detonation physical damagex: Rank
Steady change: +45 per +1 Rank
Cooldownx: Rank
Steady change: −1.75 per +1 Rank
Mana costx: Rank
CD
26s
Mana
70
Range
950
Impact magic damage
No other values

Graves creates a cloud of black smoke for 4 seconds, Slowing enemies inside by % and blocking their vision outside the area. The initial impact deals magic damage.

By rank and level
Impact magic damagex: Rank
Steady change: +50 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −2 per +1 Rank
CD
16s
Mana
40
Range
425
Magic resist per stack
No other values

Graves dashes and reloads one Shell into his shotgun. He also gains a stack for seconds (max stacks) or two stacks if he dashes towards an enemy champion. Stacks grant him Armor and Magic Resist. Stacks are refreshed when damaging a non-minion.

Each bullet hit from Graves' Attacks reduces this Ability's Cooldown by seconds.

By rank and level
Magic resist per stackx: Rank
Steady change: +1.5 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
100s
Mana
100
Range
1000
Physical damage to first hit
Explosion physical damage

Graves fires an explosive cartridge, blasting himself backwards. The cartridge deals physical damage to the first enemy hit. After hitting an enemy champion or reaching the end of its range, the cartridge explodes outward, dealing physical damage.

By rank and level
Physical damage to first hitx: Rank
Steady change: +150 per +1 Rank
Explosion physical damagex: Rank
Steady change: +120 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.9
625Lv1
Lv1 625 → Lv18 2427 · Per level +106
Biggest change: +136 (+5.9%) at Lv18
Mana×3.1
325Lv1
Lv1 325 → Lv18 1005 · Per level +40
Biggest change: +51 (+5.4%) at Lv18
Attack Damage×2
66Lv1
Lv1 66 → Lv18 134 · Per level +4
Biggest change: +5.1 (+4%) at Lv18
Attack Speed×1.5
0.475Lv1
Lv1 0.475 → Lv18 0.725 · Per level +3%
Biggest change: +0.019 (+2.7%) at Lv18
Armor×3.4
33Lv1
Lv1 33 → Lv18 111.2 · Per level +4.6
Biggest change: +5.9 (+5.6%) at Lv18
Magic Resist×1.6
33Lv1
Lv1 33 → Lv18 51.7 · Per level +1.1
Biggest change: +1.4 (+2.8%) at Lv18
Health Regen (5s)×2.5
8Lv1
Lv1 8 → Lv18 19.9 · Per level +0.7
Biggest change: +0.9 (+4.7%) at Lv18
Mana Regen (5s)×2.5
8Lv1
Lv1 8 → Lv18 19.9 · Per level +0.7
Biggest change: +0.9 (+4.7%) at Lv18
Fixed at every levelMove Speed340Attack Range425AS ratio0.49

Scaling profile

AD
26%
Bonus AD
25%
Attack Speed
23%
Critical
18%
AP
6%
Mana
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.