the Missing Link

Gnar

FighterTankRangedResource: Cost
Health
540
Attack Damage
60
Attack Speed
0.625
Armor
32
Magic Resist
30
Level1

Abilities

Level 1
CD
—
Cost
—
Range
—
No ranks
Mini Gnar attack range
Mini Gnar move speed
Mini Gnar attack speed
Mega Gnar max health
Mega Gnar armor
Mega Gnar magic resist
Mega Gnar attack damage

Gnar generates Rage by dealing and receiving damage. At max Rage his next Ability transforms him into Mega Gnar for 15 seconds.

Mini Gnar: Gain Move Speed, Attack Speed, and Attack Range.

Mega Gnar: Gain max Health, Armor, Magic Resist, and Attack Damage.

By rank and level
Mini Gnar attack rangex: Level
Steady change: +5.88 per +1 Level
Mini Gnar move speedx: Level
Notable changes: +2 (+14.3%) at Level 16, +2 (+12.5%) at Level 17, +2 (+11.1%) at Level 18
Mini Gnar attack speedx: Level
Biggest change: +7.04 (+7.7%) at Level 18
Mega Gnar max healthx: Level
Steady change: +43 per +1 Level
Mega Gnar armorx: Level
Biggest change: +3.84 (+7.6%) at Level 18
Mega Gnar magic resistx: Level
Biggest change: +4.48 (+7.7%) at Level 18
Mega Gnar attack damagex: Level
Biggest change: +3.2 (+7.1%) at Level 18
CD
16s
Cost
—
Range
1100
Mini Gnar damage
Mega Gnar damage

Mini Gnar: Gnar throws a boomerang that deals physical damage and Slows by % for seconds. The boomerang returns after hitting an enemy, dealing reduced damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its Cooldown by %.

By rank and level
Mini Gnar damagex: Rank
Steady change: +40 per +1 Rank
Mega Gnar damagex: Rank
Steady change: +45 per +1 Rank
Slow (%)x: Rank
Steady change: +5 per +1 Rank
Boulder Slow Amount (%)x: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −1.5 per +1 Rank
CD
7s
Cost
—
Range
0
Mini Gnar damage
Mega Gnar damage

Mini Gnar Passive: Every third Attack or Ability on the same enemy deals an additional plus % max Health magic damage and grants % Move Speed decaying over seconds.

By rank and level
Mini Gnar damagex: Rank
Steady change: +10 per +1 Rank
Mega Gnar damagex: Rank
Steady change: +30 per +1 Rank
Hyper % Health Damage (%)x: Rank
Steady change: +2 per +1 Rank
Cooldownx: Rank
CD
22s
Cost
—
Range
475
Mini Gnar damage
Mega Gnar damage

Mini Gnar: Gnar leaps, gaining % Attack Speed for seconds. If Gnar lands on a unit he will bounce off it, traveling further. Bouncing off an enemy deals physical damage and briefly Slows by %.

By rank and level
Mini Gnar damagex: Rank
Steady change: +35 per +1 Rank
Mega Gnar damagex: Rank
Steady change: +35 per +1 Rank
Bonus Attack Speed (%)x: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −2.5 per +1 Rank
CD
90s
Cost
—
Range
590
Physical damage
Damage on wall hit

Mini Gnar Passive: Increase Hyper's Move Speed.

Mega Gnar: Gnar tosses nearby enemies, dealing physical damage, Knocking Back, and Slowing them by % for seconds. Enemies that hit a wall instead take physical damage and are Stunned.

By rank and level
Physical damagex: Rank
Steady change: +100 per +1 Rank
Damage on wall hitx: Rank
Steady change: +150 per +1 Rank
Slow/Stun Durationx: Rank
Steady change: +0.25 per +1 Rank
Hyper Move Speed (%)x: Rank
Steady change: +20 per +1 Rank
Cooldownx: Rank
Steady change: −30 per +1 Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.5
540Lv1
Lv1 540 → Lv18 1883 · Per level +79
Biggest change: +101 (+5.7%) at Lv18
Attack Damage×1.9
60Lv1
Lv1 60 → Lv18 114.4 · Per level +3.2
Biggest change: +4.1 (+3.7%) at Lv18
Attack Speed×2
0.625Lv1
Lv1 0.625 → Lv18 1.262 · Per level +6%
Biggest change: +0.048 (+4%) at Lv18
Armor×3
32Lv1
Lv1 32 → Lv18 94.9 · Per level +3.7
Biggest change: +4.7 (+5.3%) at Lv18
Magic Resist×1.7
30Lv1
Lv1 30 → Lv18 52.1 · Per level +1.3
Biggest change: +1.7 (+3.3%) at Lv18
Health Regen (5s)×5.7
4.5Lv1
Lv1 4.5 → Lv18 25.8 · Per level +1.25
Biggest change: +1.6 (+6.6%) at Lv18
Fixed at every levelMove Speed335Attack Range175AS ratio0.625

Scaling profile

AP
40%
AD
38%
Bonus AD
9%
Health
7%
Attack Speed
6%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.