Garen regenerates 1.5% max Health every 5 seconds if he has not been damaged or hit with enemy Abilities in the last 8 seconds.
By rank and level
Max health % regenerationx: Level
Notable changes: +0.8 (+32%) at Level 7, +0.8 (+24.2%) at Level 8, +0.8 (+19.5%) at Level 9, +0.8 (+16.3%) at Level 10, +0.8 (+14%) at Level 11, +0.8 (+12.3%) at Level 12, +0.8 (+11%) at Level 13
CD
8s
None
—
Range
300
Physical damage133.5
No other values
Garen removes all Slowing effects on him and gains 35% Move Speed for 1.4 second(s).
His next Attack Silences for 1.5 seconds and does 133.5 physical damage.
By rank and level
Physical damagex: Rank
Steady change: +30 per +1 Rank
Move Speed Durationx: Rank
Steady change: +0.55 per +1 Rank
Cooldownx: Rank
CD
22s
None
—
Range
0
Courage
Shield65
Bonus armor and magic resist0
Passive: Garen has 0 bonus Armor and 0 bonus Magic Resist. Killing units permanently grants 0.2 resists, up to a max of 30.
Active: Garen steels his courage for 4 seconds, reducing incoming damage by 25%. He also gains 65 Shield and 60% Tenacity for 0.75 seconds.
By rank and level
Shieldx: Rank
Steady change: +20 per +1 Rank
Bonus armor and magic resistx: Rank
Bonus armor and magic resistx: W Courage stacks
Steady change: +2 per +10 W Courage stacks
Damage Reduction (%)x: Rank
Steady change: +4 per +1 Rank
Cooldownx: Rank
Steady change: −2.5 per +1 Rank
CD
9s
None
—
Range
325
Physical damage per spin31.6
Critical strike damage41.08
Number of strikes7
Garen rapidly spins his sword for 3 seconds, dealing 31.6 physical damage? times over the duration. The nearest enemy takes 25% increased damage. Champions hit by 6 strikes lose 25% Armor for 6 seconds.
Recast: Garen ends this Ability early.
By rank and level
Physical damage per spinx: Rank
Steady change: +5.07 per +1 Rank
Critical strike damagex: Rank
Steady change: +6.59 per +1 Rank
Number of strikesx: Rank
Cooldownx: Rank
Steady change: −0.75 per +1 Rank
CD
120s
None
—
Range
400
—
No other values
Garen calls upon the might of Demacia to slay his enemy, dealing 125 plus 25% missing Health true damage.
By rank and level
Cooldownx: Rank
Steady change: −20 per +1 Rank
Damagex: Rank
Steady change: +75 per +1 Rank
Percent Missing Health Damage (%)x: Rank
Steady change: +5 per +1 Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.4
690Lv1
Lv1 690 → Lv18 2356 · Per level +98
Biggest change: +125 (+5.6%) at Lv18
Attack Damage×2.1
69Lv1
Lv1 69 → Lv18 145.5 · Per level +4.5
Biggest change: +5.8 (+4.1%) at Lv18
Attack Speed×1.6
0.625Lv1
Lv1 0.625 → Lv18 1.013 · Per level +3.65%
Biggest change: +0.029 (+3%) at Lv18
Armor×2.9
38Lv1
Lv1 38 → Lv18 109.4 · Per level +4.2
Biggest change: +5.4 (+5.2%) at Lv18
Magic Resist×1.8
32Lv1
Lv1 32 → Lv18 58.4 · Per level +1.55
Biggest change: +2 (+3.5%) at Lv18
Health Regen (5s)×2.1
8Lv1
Lv1 8 → Lv18 16.5 · Per level +0.5
Biggest change: +0.6 (+4%) at Lv18
Fixed at every levelMove Speed340Attack Range175AS ratio0.625
Scaling profile
AD
63%
Health
31%
Attack Speed
6%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.