Gangplank's melee Attacks ignite the target, dealing an additional 50 true damage over 2.5 seconds and granting Gangplank 15% Move Speed for 2 seconds.
Destroying a Powder Keg refreshes this Cooldown and grants Gangplank the same Move Speed.
By rank and level
Bonus true damagex: Level
Steady change: +11.76 per +1 Level
Move speedx: Level
Steady change: +0.88 per +1 Level
CD
4.5s
Mana
50
Range
625
Shot damage74
Critical shot damage148
Gangplank fires a bullet dealing 74 physical damage. If this kills the target, Gangplank gains an additional 3 Gold and 4 Silver Serpents.
Gangplank can spend Silver Serpents in the shop to upgrade Cannon Barrage.
By rank and level
Shot damagex: Rank
Steady change: +30 per +1 Rank
Critical shot damagex: Rank
Steady change: +60 per +1 Rank
Plunder Goldx: Rank
Steady change: +1 per +1 Rank
Plunder Silver Serpentsx: Rank
Steady change: +1 per +1 Rank
Mana Costx: Rank
Steady change: −5 per +1 Rank
Cooldownx: Rank
CD
22s
Mana
60
Range
400
Base health restored45
No other values
Gangplank consumes a large amount of citrus fruit, removing all Disabling effects and restoring 45 plus 13% missing Health.
By rank and level
Base health restoredx: Rank
Steady change: +25 per +1 Rank
Cooldownx: Rank
Steady change: −2 per +1 Rank
Mana Costx: Rank
Steady change: +10 per +1 Rank
CD
0s
Mana
—
Range
1000
Slow amount40
Keg health decay interval2
Gangplank places a powder keg that can be attacked by Gangplank and enemy champions for 25 seconds. When an enemy destroys it, the keg is defused. When Gangplank destroys it, it explodes, Slowing by 40% for 2 seconds and dealing the Attack's damage, ignoring 40% Armor. Champions take an additional 75 physical damage.
Keg health decays every 2 seconds. Keg explosions detonate other kegs with overlapping blast zones, but don't deal damage to the same target more than once. Keg explosions triggered by Parrrley will grant the bonus gold for targets killed.
By rank and level
Slow amountx: Rank
Steady change: +10 per +1 Rank
Keg health decay intervalx: Rank
Keg health decay intervalx: Level
Notable changes: −1 (−50%) at Level 7, −0.5 (−50%) at Level 13
Bonus Damage Against Championsx: Rank
Steady change: +20 per +1 Rank
Max Chargesx: Rank
Notable changes: +1 (+33.3%) at Rank 3, +1 (+25%) at Rank 5
Cooldownx: Rank
CD
160s
Mana
100
Range
—
Magic damage per wave40
Death's Daughter true damage120
Maximum damage480
Gangplank signals his ship to fire 12 waves of cannonballs anywhere on the map over 8 seconds. Each wave Slows by 30% for 0.5 seconds and deals 40 magic damage. Maximum damage: 480
This Ability can be upgraded in the shop via Parrrley.
Fire at Will: Fires 6 additional waves of cannonballs. Death's Daughter: Fires a Mega-Cannonball that deals 120 true damage and Slows by 75% for 1 second. Raise Morale: Allies inside Cannon Barrage gain 40% Move Speed for 2 seconds.
By rank and level
Magic damage per wavex: Rank
Steady change: +30 per +1 Rank
Death's Daughter true damagex: Rank
Steady change: +90 per +1 Rank
Maximum damagex: Rank
Steady change: +360 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4.1
630Lv1
Lv1 630 → Lv18 2568 · Per level +114
Biggest change: +146 (+6%) at Lv18
Mana×4.6
280Lv1
Lv1 280 → Lv18 1300 · Per level +60
Biggest change: +77 (+6.3%) at Lv18
Attack Damage×2.1
64Lv1
Lv1 64 → Lv18 135.4 · Per level +4.2
Biggest change: +5.4 (+4.1%) at Lv18
Attack Speed×1.6
0.658Lv1
Lv1 0.658 → Lv18 1.033 · Per level +3.2%
Biggest change: +0.028 (+2.8%) at Lv18
Armor×3.6
31Lv1
Lv1 31 → Lv18 110.9 · Per level +4.7
Biggest change: +6 (+5.7%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.7
6Lv1
Lv1 6 → Lv18 16.2 · Per level +0.6
Biggest change: +0.8 (+5%) at Lv18
Mana Regen (5s)×2.5
8Lv1
Lv1 8 → Lv18 19.9 · Per level +0.7
Biggest change: +0.9 (+4.7%) at Lv18
Fixed at every levelMove Speed345Attack Range125AS ratio0.69
Scaling profile
AP
49%
AD
23%
Bonus AD
12%
Critical
6%
Attack Speed
6%
Mana
4%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.