the Colossus

Galio

TankMageMeleeResource: Mana
Health
600
Mana
410
Attack Damage
59
Attack Speed
0.625
Armor
24
Magic Resist
32
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Magic damage
Passive cooldown

Galio's Attacks have increased attack speed and deal magic damage to surrounding enemies.

This effect's cooldown is reduced by seconds when Galio hits an enemy champion or epic monster with an ability, once per cast.

By rank and level
Magic damagex: Level
Biggest change: +10.36 (+4.6%) at Level 18
CD
11s
Mana
60
Range
825
Magic damage per windblast
Tornado max health % damage
Tornado damage cap vs monsters

Galio fires two windblasts that deal magic damage each. When the windblasts meet, they combine into a tornado that deals % max Health magic damage over seconds.

By rank and level
Magic damage per windblastx: Rank
Steady change: +35 per +1 Rank
Tornado max health % damagex: Rank
Tornado damage cap vs monstersx: Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
18s
Mana
50
Range
275
Magic shield
Magic damage reduction
Physical damage reduction
Minimum magic damage
Maximum magic damage
Time without damage for shield

Passive: Galio gains a Magic Shield after not taking damage for seconds.

Begin Charging: Galio reduces incoming magic damage by and incoming physical damage by and Slows himself by %.

Release: Galio Taunts enemy champions for between to seconds, deals between and magic damage, and refreshes the damage reduction for seconds. Taunt duration, damage, and range increase with charge time.

By rank and level
Magic shieldx: Rank
Steady change: +9 per +1 Rank
Magic damage reductionx: Rank
Steady change: +5 per +1 Rank
Physical damage reductionx: Rank
Steady change: +0.02 per +1 Rank
Minimum magic damagex: Rank
Steady change: +10 per +1 Rank
Maximum magic damagex: Rank
Steady change: +30 per +1 Rank
Time without damage for shieldx: Rank
Time without damage for shieldx: Level
Biggest change: −3 (−27.3%) at Level 11
Maximum Damagex: Rank
Steady change: +30 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
11s
Mana
50
Range
650
Magic damage to champion
Damage to other enemies

Galio lunges forward with a mighty blow, Knocking Up for seconds and dealing magic damage to the first champion hit. Other enemies in the way take magic damage.

Galio's dash stops on hitting terrain.

By rank and level
Magic damage to championx: Rank
Steady change: +35 per +1 Rank
Damage to other enemiesx: Rank
Steady change: +28 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
180s
Mana
100
Range
4000
Magic damage
No other values

Galio designates an allied champion's position as his landing spot, granting all allied champions in the area Shield of Durand's passive Shield for seconds. Galio then flies to his landing zone.

When Galio lands, he Knocks Up for seconds and deals magic damage.

By rank and level
Magic damagex: Rank
Steady change: +100 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4.6
600Lv1
Lv1 600 → Lv18 2742 · Per level +126
Biggest change: +161 (+6.2%) at Lv18
Mana×2.7
410Lv1
Lv1 410 → Lv18 1090 · Per level +40
Biggest change: +51 (+4.9%) at Lv18
Attack Damage×2
59Lv1
Lv1 59 → Lv18 118.5 · Per level +3.5
Biggest change: +4.5 (+3.9%) at Lv18
Attack Speed×1.3
0.625Lv1
Lv1 0.625 → Lv18 0.784 · Per level +1.5%
Biggest change: +0.012 (+1.6%) at Lv18
Armor×4.3
24Lv1
Lv1 24 → Lv18 103.9 · Per level +4.7
Biggest change: +6 (+6.1%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.7
8Lv1
Lv1 8 → Lv18 21.6 · Per level +0.8
Biggest change: +1 (+5%) at Lv18
Mana Regen (5s)×2.3
9.5Lv1
Lv1 9.5 → Lv18 21.4 · Per level +0.7
Biggest change: +0.9 (+4.4%) at Lv18
Fixed at every levelMove Speed340Attack Range150AS ratio0.625

Scaling profile

AP
66%
AD
12%
Health
9%
Magic Resist
7%
Mana
5%
Attack Speed
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.