the Tidal Trickster

Fizz

AssassinFighterMeleeResource: Mana
Health
640
Mana
317
Attack Damage
58
Attack Speed
0.658
Armor
26
Magic Resist
32
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Damage reduction
Damage reduction vs monsters

Fizz is Ghosted and takes reduced damage from all sources.

By rank and level
—
CD
8s
Mana
50
Range
550
Magic damage
Physical damage

Fizz dashes through an enemy, dealing physical damage plus magic damage.

By rank and level
Magic damagex: Rank
Steady change: +15 per +1 Rank
Physical damagex: Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana costx: Rank
CD
7s
Mana
30
Range
600
Bleed magic damage
Active bonus magic damage
Bonus damage if not killed

Passive: Fizz's Attacks cause his enemies to bleed, dealing magic damage over seconds.

Active: Fizz's next Attack deals an additional magic damage. If this Attack kills its target, Fizz refunds Mana and reduces the cooldown of this Ability to second. If it does not kill, Fizz's Attacks deal an additional magic damage for seconds.

By rank and level
Bleed magic damagex: Rank
Steady change: +15 per +1 Rank
Active bonus magic damagex: Rank
Steady change: +25 per +1 Rank
Bonus damage if not killedx: Rank
Steady change: +5 per +1 Rank
Mana Refundx: Rank
Steady change: +10 per +1 Rank
Mana Costx: Rank
Steady change: +10 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
CD
16s
Mana
75
Range
400
Magic damage
No other values

Fizz hops onto his trident, becoming Untargetable for 0.75 seconds, after which he deals magic damage to nearby enemies and Slows them by % for seconds.

Fizz can Recast this Ability while Untargetable to dash again, which ends the effect early, deals damage in a smaller area, and doesn't Slow.

By rank and level
Magic damagex: Rank
Steady change: +50 per +1 Rank
Cooldownx: Rank
Steady change: −2 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
Slow (%)x: Rank
Steady change: +5 per +1 Rank
CD
120s
Mana
100
Range
1300
Minimum magic damage
Maximum magic damage

Fizz launches a fish that attaches to the first champion hit. The victim is afflicted with True Sight and Slowed by between 40% to 80% based on how far the fish travelled before attaching.

After seconds a shark erupts on the target, Knocking Up the target with the fish for 1 second, Knocking Back everything else, and dealing between to magic damage based on how far the fish travelled before attaching.

By rank and level
Minimum magic damagex: Rank
Steady change: +120 per +1 Rank
Maximum magic damagex: Rank
Steady change: +180 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.8
640Lv1
Lv1 640 → Lv18 2442 · Per level +106
Biggest change: +136 (+5.9%) at Lv18
Mana×3.8
317Lv1
Lv1 317 → Lv18 1201 · Per level +52
Biggest change: +67 (+5.9%) at Lv18
Attack Damage×1.9
58Lv1
Lv1 58 → Lv18 109 · Per level +3
Biggest change: +3.8 (+3.7%) at Lv18
Attack Speed×1.5
0.658Lv1
Lv1 0.658 → Lv18 1.005 · Per level +3.1%
Biggest change: +0.026 (+2.7%) at Lv18
Armor×4
26Lv1
Lv1 26 → Lv18 104.2 · Per level +4.6
Biggest change: +5.9 (+6%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.5
8Lv1
Lv1 8 → Lv18 19.9 · Per level +0.7
Biggest change: +0.9 (+4.7%) at Lv18
Mana Regen (5s)×3.3
6Lv1
Lv1 6 → Lv18 19.6 · Per level +0.8
Biggest change: +1 (+5.5%) at Lv18
Fixed at every levelMove Speed335Attack Range175AS ratio0.658

Scaling profile

AP
78%
AD
16%
Mana
5%
Attack Speed
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.