Fizz is Ghosted and takes 4 reduced damage from all sources.
By rank and level
—
CD
8s
Mana
50
Range
550
Magic damage10
Physical damage58
Fizz dashes through an enemy, dealing 58 physical damage plus 10 magic damage.
By rank and level
Magic damagex: Rank
Steady change: +15 per +1 Rank
Physical damagex: Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana costx: Rank
CD
7s
Mana
30
Range
600
Bleed magic damage30
Active bonus magic damage50
Bonus damage if not killed20
Passive: Fizz's Attacks cause his enemies to bleed, dealing 30 magic damage over 3 seconds.
Active: Fizz's next Attack deals an additional 50 magic damage. If this Attack kills its target, Fizz refunds 30 Mana and reduces the cooldown of this Ability to 1 second. If it does not kill, Fizz's Attacks deal an additional 20 magic damage for 5 seconds.
By rank and level
Bleed magic damagex: Rank
Steady change: +15 per +1 Rank
Active bonus magic damagex: Rank
Steady change: +25 per +1 Rank
Bonus damage if not killedx: Rank
Steady change: +5 per +1 Rank
Mana Refundx: Rank
Steady change: +10 per +1 Rank
Mana Costx: Rank
Steady change: +10 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
CD
16s
Mana
75
Range
400
Magic damage80
No other values
Fizz hops onto his trident, becoming Untargetable for 0.75 seconds, after which he deals 80 magic damage to nearby enemies and Slows them by 40% for 2 seconds.
Fizz can Recast this Ability while Untargetable to dash again, which ends the effect early, deals damage in a smaller area, and doesn't Slow.
By rank and level
Magic damagex: Rank
Steady change: +50 per +1 Rank
Cooldownx: Rank
Steady change: −2 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
Slow (%)x: Rank
Steady change: +5 per +1 Rank
CD
120s
Mana
100
Range
1300
Minimum magic damage180
Maximum magic damage270
Fizz launches a fish that attaches to the first champion hit. The victim is afflicted with True Sight and Slowed by between 40% to 80% based on how far the fish travelled before attaching.
After 2 seconds a shark erupts on the target, Knocking Up the target with the fish for 1 second, Knocking Back everything else, and dealing between 180 to 270 magic damage based on how far the fish travelled before attaching.
By rank and level
Minimum magic damagex: Rank
Steady change: +120 per +1 Rank
Maximum magic damagex: Rank
Steady change: +180 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.8
640Lv1
Lv1 640 → Lv18 2442 · Per level +106
Biggest change: +136 (+5.9%) at Lv18
Mana×3.8
317Lv1
Lv1 317 → Lv18 1201 · Per level +52
Biggest change: +67 (+5.9%) at Lv18
Attack Damage×1.9
58Lv1
Lv1 58 → Lv18 109 · Per level +3
Biggest change: +3.8 (+3.7%) at Lv18
Attack Speed×1.5
0.658Lv1
Lv1 0.658 → Lv18 1.005 · Per level +3.1%
Biggest change: +0.026 (+2.7%) at Lv18
Armor×4
26Lv1
Lv1 26 → Lv18 104.2 · Per level +4.6
Biggest change: +5.9 (+6%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.5
8Lv1
Lv1 8 → Lv18 19.9 · Per level +0.7
Biggest change: +0.9 (+4.7%) at Lv18
Mana Regen (5s)×3.3
6Lv1
Lv1 6 → Lv18 19.6 · Per level +0.8
Biggest change: +1 (+5.5%) at Lv18
Fixed at every levelMove Speed335Attack Range175AS ratio0.658
Scaling profile
AP
78%
AD
16%
Mana
5%
Attack Speed
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.