the Ancient Fear

Fiddlesticks

MageSupportRangedResource: Mana
Health
650
Mana
500
Attack Damage
55
Attack Speed
0.625
Armor
34
Magic Resist
30
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
—
No other values

Fiddlesticks' trinket is replaced by Scarecrow Effigies. When discovered by enemies, Effigies briefly impersonate Fiddlesticks. If Fiddlesticks does not move for 2 seconds, he will impersonate an Effigy. At level six Effigies reveal nearby wards for 6 seconds.

By rank and level
—
CD
15s
Mana
65
Range
575
Current health % magic damage
Current health % damage if feared

Passive: While unseen and out of combat or impersonating an Effigy, damaging an enemy with an ability Fears them for second(s).

Active: Fear an enemy for second(s) and deal current Health magic damage. If the target has recently been Feared by Fiddlesticks, instead deal current Health magic damage.

By rank and level
Current health % magic damagex: Rank
Steady change: +0.5 per +1 Rank
Current health % damage if fearedx: Rank
Steady change: +0.01 per +1 Rank
Durationx: Rank
Steady change: +0.2 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana costx: Rank
CD
10s
Mana
60
Range
650
Magic damage per second
No other values

Fiddlesticks channels and drains the souls of nearby enemies, dealing magic damage per second for 2 seconds, plus % missing Health magic damage at the end. Fiddlesticks restores % of damage as Health.

If Fiddlesticks ends the channel without interruption, the remaining Cooldown is reduced by 60%.

By rank and level
Magic damage per secondx: Rank
Steady change: +30 per +1 Rank
Missing Health Damage (%)x: Rank
Steady change: +2.5 per +1 Rank
Percent Healed (%)x: Rank
Steady change: +7.5 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana costx: Rank
Steady change: +5 per +1 Rank
CD
10s
Mana
40
Range
850
Magic damage
No other values

Fiddlesticks unleashes dark magic, dealing magic damage and Slowing by % for seconds. Enemies in the center are also Silenced for the duration.

By rank and level
Magic damagex: Rank
Steady change: +35 per +1 Rank
Slow (%)x: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
140s
Mana
100
Range
800
Damage per tick
Total magic damage
AP ratio over full duration
AP ratio per tick

Fiddlesticks channels for seconds, then teleports and unleashes a murder of crows, dealing magic damage over seconds.

By rank and level
Damage per tickx: Rank
Steady change: +25 per +1 Rank
Total magic damagex: Rank
Steady change: +500 per +1 Rank
AP ratio over full durationx: Rank
AP ratio per tickx: Rank
Cooldownx: Rank
Steady change: −30 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.8
650Lv1
Lv1 650 → Lv18 2452 · Per level +106
Biggest change: +136 (+5.9%) at Lv18
Mana×2
500Lv1
Lv1 500 → Lv18 976 · Per level +28
Biggest change: +36 (+3.8%) at Lv18
Attack Damage×1.8
55Lv1
Lv1 55 → Lv18 100.1 · Per level +2.65
Biggest change: +3.4 (+3.5%) at Lv18
Attack Speed×1.4
0.625Lv1
Lv1 0.625 → Lv18 0.849 · Per level +2.11%
Biggest change: +0.017 (+2%) at Lv18
Armor×3.4
34Lv1
Lv1 34 → Lv18 113.9 · Per level +4.7
Biggest change: +6 (+5.6%) at Lv18
Magic Resist×1.7
30Lv1
Lv1 30 → Lv18 52.1 · Per level +1.3
Biggest change: +1.7 (+3.3%) at Lv18
Health Regen (5s)×2.9
5.5Lv1
Lv1 5.5 → Lv18 15.7 · Per level +0.6
Biggest change: +0.8 (+5.1%) at Lv18
Mana Regen (5s)×2.7
8Lv1
Lv1 8 → Lv18 21.6 · Per level +0.8
Biggest change: +1 (+5%) at Lv18
Fixed at every levelMove Speed335Attack Range480AS ratio0.625

Scaling profile

AP
90%
Mana
5%
AD
4%
Attack Speed
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.