Evelynn enshrouds herself in her Demon Shade after 4 seconds of not Attacking or using Abilities. Demon Shade restores 15 Health per second while below 250 Health. From level 6 onward, it also grants Camouflage.
Taking damage from champions or towers removes Demon Shade for 1.5 seconds.
By rank and level
Health threshold for healingx: Level
Steady change: +20 per +1 Level
Health restored per secondx: Level
Steady change: +7.94 per +1 Level
CD
4s
Mana
40
Range
800
Magic damage25
Bonus magic damage15
Evelynn strikes with her Lasher, dealing 25 magic damage to the first enemy hit and causing Evelynn's next 3 Attacks or Abilities on that unit to deal an additional 15 magic damage. Evelynn can Recast this Ability up to 3 times.
Recast: Evelynn fires spikes through the nearest enemy, dealing 25 magic damage to all enemies hit.
By rank and level
Magic damagex: Rank
Steady change: +5 per +1 Rank
Bonus magic damagex: Rank
Steady change: +10 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
CD
15s
Mana
60
Range
1200
Magic damage to monsters250
No other values
Evelynn marks a champion or monster for 5 seconds. If Evelynn hits the target with an Attack or Ability, she will expunge the mark, refund its cost, and Slow the target by 45% for 0.75 seconds.
If the mark lasts at least 2.5 seconds, expunging it has extra effects: • Against champions: Charms them for 1.25 second(s) and removes 35% Magic Resist for 4 seconds. • Against monsters: Charms them for 3 seconds and deals 250 magic damage.
By rank and level
Magic damage to monstersx: Rank
Steady change: +50 per +1 Rank
Charm Durationx: Rank
Steady change: +0.25 per +1 Rank
Monster Charm Durationx: Rank
Steady change: +0.25 per +1 Rank
Magic Resist Shred (%)x: Rank
Steady change: +2.5 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
Steady change: +10 per +1 Rank
CD
8s
Mana
40
Range
210
Max health % magic damage3%
Empowered max health % damage4%
Evelynn whips an enemy, dealing 60 plus 3% max Health magic damage. Evelynn gains 30% Move Speed for 2 seconds.
Entering Demon Shade refreshes this Ability's cooldown and empowers it. When this Ability is empowered, Evelynn dashes to the target and deals 80 plus 4% max Health magic damage to her target and everyone she passes through instead.
By rank and level
Max health % magic damagex: Rank
Empowered max health % damagex: Rank
Damagex: Rank
Steady change: +30 per +1 Rank
Empowered Damagex: Rank
Steady change: +40 per +1 Rank
Move Speed (%)x: Rank
Steady change: +5 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
CD
120s
Mana
100
Range
—
Magic damage125
Damage vs low-health enemies300
Evelynn unleashes her demonic energy, dealing heavy damage, becoming Untargetable and teleporting backwards. She deals 125 magic damage, increased to 300 against enemies below 30% Health. Upon cast, set Demon Shade to a 1.25 second cooldown.
By rank and level
Magic damagex: Rank
Steady change: +125 per +1 Rank
Damage vs low-health enemiesx: Rank
Steady change: +300 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.6
642Lv1
Lv1 642 → Lv18 2308 · Per level +98
Biggest change: +125 (+5.7%) at Lv18
Mana×3.3
315Lv1
Lv1 315 → Lv18 1029 · Per level +42
Biggest change: +54 (+5.5%) at Lv18
Attack Damage×1.8
61Lv1
Lv1 61 → Lv18 112 · Per level +3
Biggest change: +3.8 (+3.6%) at Lv18
Attack Speed×1.4
0.667Lv1
Lv1 0.667 → Lv18 0.905 · Per level +2.1%
Biggest change: +0.018 (+2%) at Lv18
Armor×3.2
37Lv1
Lv1 37 → Lv18 116.9 · Per level +4.7
Biggest change: +6 (+5.4%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.5
8.5Lv1
Lv1 8.5 → Lv18 21.3 · Per level +0.75
Biggest change: +1 (+4.7%) at Lv18
Mana Regen (5s)×2.3
8.1Lv1
Lv1 8.1 → Lv18 18.3 · Per level +0.6
Biggest change: +0.8 (+4.4%) at Lv18
Fixed at every levelMove Speed335Attack Range125AS ratio0.667
Scaling profile
AP
90%
Mana
5%
AD
4%
Attack Speed
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.