the Boy Who Shattered Time

Ekko

AssassinMageMeleeResource: Mana
Health
655
Mana
280
Attack Damage
58
Attack Speed
0.688
Armor
32
Magic Resist
32
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Move speed
Bonus magic damage
Move speed duration

Every third Attack or damaging Ability on the same target deals an additional magic damage. If the target is a champion, Ekko gains Move Speed for seconds. This effect can't trigger on the same enemy more than once every seconds.

By rank and level
Move speedx: Level
Notable changes: +10 (+20%) at Level 6, +10 (+16.7%) at Level 11, +10 (+14.3%) at Level 16
Bonus magic damagex: Level
Notable changes: +10 (+33.3%) at Level 2, +10 (+25%) at Level 3, +10 (+20%) at Level 4, +10 (+16.7%) at Level 5, +10 (+14.3%) at Level 6
Move speed durationx: Level
Notable changes: +0.5 (+25%) at Level 6, +0.5 (+20%) at Level 11
CD
9s
Mana
40
Range
1075
Initial magic damage
Recall magic damage

Ekko throws a device dealing magic damage. On hitting a champion or reaching the end of its range, it expands into a field that Slows enemies inside by %. After it expands, Ekko recalls it, dealing magic damage.

By rank and level
Initial magic damagex: Rank
Steady change: +15 per +1 Rank
Recall magic damagex: Rank
Steady change: +25 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana Costx: Rank
Steady change: +10 per +1 Rank
Slow (%)x: Rank
Steady change: +5 per +1 Rank
CD
22s
Mana
30
Range
1600
Missing health % magic damage
Shield

Passive: Ekko's Attacks against enemies below % Health deal missing Health magic damage.

Active: Ekko launches a chronosphere lasting seconds after a delay that Slows enemies inside by %. If Ekko enters the sphere, he detonates it, Stunning for seconds and gaining Shield.

By rank and level
Missing health % magic damagex: Rank
Shieldx: Rank
Steady change: +20 per +1 Rank
Cooldownx: Rank
Steady change: −2 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
9s
Mana
40
Range
325
Bonus magic damage
No other values

Ekko dashes and empowers his next Attack to have bonus range, teleport him to his target, and deal an additional magic damage.

By rank and level
Bonus magic damagex: Rank
Steady change: +25 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
110s
Mana
100
Range
850
Magic damage
Health restored

Ekko turns back time, entering Stasis while teleporting to where he was 4 seconds ago and dealing magic damage to nearby enemies. In addition, Ekko restores Health, increased by % for each 1% Health he lost in last 4 seconds.

By rank and level
Magic damagex: Rank
Steady change: +150 per +1 Rank
Health restoredx: Rank
Steady change: +50 per +1 Rank
Cooldownx: Rank
Steady change: −30 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.6
655Lv1
Lv1 655 → Lv18 2338 · Per level +99
Biggest change: +127 (+5.7%) at Lv18
Mana×5.3
280Lv1
Lv1 280 → Lv18 1470 · Per level +70
Biggest change: +90 (+6.5%) at Lv18
Attack Damage×1.9
58Lv1
Lv1 58 → Lv18 109 · Per level +3
Biggest change: +3.8 (+3.7%) at Lv18
Attack Speed×1.5
0.688Lv1
Lv1 0.688 → Lv18 1.039 · Per level +3.3%
Biggest change: +0.026 (+2.6%) at Lv18
Armor×3.2
32Lv1
Lv1 32 → Lv18 103.4 · Per level +4.2
Biggest change: +5.4 (+5.5%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.7
9Lv1
Lv1 9 → Lv18 24.3 · Per level +0.9
Biggest change: +1.2 (+5%) at Lv18
Mana Regen (5s)×2.9
7Lv1
Lv1 7 → Lv18 20.6 · Per level +0.8
Biggest change: +1 (+5.2%) at Lv18
Fixed at every levelMove Speed340Attack Range125AS ratio0.625

Scaling profile

AP
90%
Mana
5%
AD
4%
Attack Speed
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.