Every third Attack or damaging Ability on the same target deals an additional 30 magic damage. If the target is a champion, Ekko gains 50% Move Speed for 2 seconds. This effect can't trigger on the same enemy more than once every 4 seconds.
By rank and level
Move speedx: Level
Notable changes: +10 (+20%) at Level 6, +10 (+16.7%) at Level 11, +10 (+14.3%) at Level 16
Bonus magic damagex: Level
Notable changes: +10 (+33.3%) at Level 2, +10 (+25%) at Level 3, +10 (+20%) at Level 4, +10 (+16.7%) at Level 5, +10 (+14.3%) at Level 6
Move speed durationx: Level
Notable changes: +0.5 (+25%) at Level 6, +0.5 (+20%) at Level 11
CD
9s
Mana
40
Range
1075
Initial magic damage80
Recall magic damage40
Ekko throws a device dealing 80 magic damage. On hitting a champion or reaching the end of its range, it expands into a field that Slows enemies inside by 40%. After it expands, Ekko recalls it, dealing 40 magic damage.
By rank and level
Initial magic damagex: Rank
Steady change: +15 per +1 Rank
Recall magic damagex: Rank
Steady change: +25 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana Costx: Rank
Steady change: +10 per +1 Rank
Slow (%)x: Rank
Steady change: +5 per +1 Rank
CD
22s
Mana
30
Range
1600
Missing health % magic damage3%
Shield100
Passive: Ekko's Attacks against enemies below 30% Health deal 3% missing Health magic damage.
Active: Ekko launches a chronosphere lasting 1.5 seconds after a delay that Slows enemies inside by 40%. If Ekko enters the sphere, he detonates it, Stunning for 2.25 seconds and gaining 100 Shield.
By rank and level
Missing health % magic damagex: Rank
Shieldx: Rank
Steady change: +20 per +1 Rank
Cooldownx: Rank
Steady change: −2 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
9s
Mana
40
Range
325
Bonus magic damage50
No other values
Ekko dashes and empowers his next Attack to have bonus range, teleport him to his target, and deal an additional 50 magic damage.
By rank and level
Bonus magic damagex: Rank
Steady change: +25 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
110s
Mana
100
Range
850
Magic damage200
Health restored100
Ekko turns back time, entering Stasis while teleporting to where he was 4 seconds ago and dealing 200 magic damage to nearby enemies. In addition, Ekko restores 100 Health, increased by 3% for each 1% Health he lost in last 4 seconds.
By rank and level
Magic damagex: Rank
Steady change: +150 per +1 Rank
Health restoredx: Rank
Steady change: +50 per +1 Rank
Cooldownx: Rank
Steady change: −30 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.6
655Lv1
Lv1 655 → Lv18 2338 · Per level +99
Biggest change: +127 (+5.7%) at Lv18
Mana×5.3
280Lv1
Lv1 280 → Lv18 1470 · Per level +70
Biggest change: +90 (+6.5%) at Lv18
Attack Damage×1.9
58Lv1
Lv1 58 → Lv18 109 · Per level +3
Biggest change: +3.8 (+3.7%) at Lv18
Attack Speed×1.5
0.688Lv1
Lv1 0.688 → Lv18 1.039 · Per level +3.3%
Biggest change: +0.026 (+2.6%) at Lv18
Armor×3.2
32Lv1
Lv1 32 → Lv18 103.4 · Per level +4.2
Biggest change: +5.4 (+5.5%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.7
9Lv1
Lv1 9 → Lv18 24.3 · Per level +0.9
Biggest change: +1.2 (+5%) at Lv18
Mana Regen (5s)×2.9
7Lv1
Lv1 7 → Lv18 20.6 · Per level +0.8
Biggest change: +1 (+5.2%) at Lv18
Fixed at every levelMove Speed340Attack Range125AS ratio0.625
Scaling profile
AP
90%
Mana
5%
AD
4%
Attack Speed
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.