Draven gains 1 stack whenever he kills a non-champion unit or turret, catches a Spinning Axe.
Draven gains 25 gold plus 2 additional gold per stack upon killing a champion. Draven loses 50% of stacks upon death.
Total Gold Earned: 0 Highest Reward: 0
By rank and level
Total gold earnedx: DravenPassiveGoldEarned
Steady change: +10 per +10 DravenPassiveGoldEarned
Highest rewardx: DravenPassiveHighestBounty
Steady change: +10 per +10 DravenPassiveHighestBounty
CD
12s
Mana
45
Range
300
Bonus physical damage40
No other values
Draven readies a Spinning Axe, causing his next Attack to deal an additional 40 physical damage and ricochet into the air. If Draven catches it, he readies another Spinning Axe.
Draven can hold two Spinning Axes at once.
By rank and level
Bonus physical damagex: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
12s
Mana
40
Range
1000
—
No other values
Draven becomes Ghosted, gains 50% Move Speed decaying over 1.5 seconds and 20% Attack Speed for 3 seconds.
When Draven catches a Spinning Axe, this Ability's Cooldown is refreshed.
By rank and level
Move Speed (%)x: Rank
Steady change: +5 per +1 Rank
Attack Speed (%)x: Rank
Steady change: +5 per +1 Rank
Mana Costx: Rank
Steady change: −5 per +1 Rank
Cooldownx: Rank
CD
16s
Mana
70
Range
1050
Physical damage75
No other values
Draven chucks a sideways axe that deals 75 physical damage, Knocks Back, and Slows by 20% for 2 seconds.
By rank and level
Physical damagex: Rank
Steady change: +35 per +1 Rank
Slow (%)x: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
100s
Mana
100
Range
20000
Whirling Death
Physical damage200
Execute threshold0
Draven hurls two massive axes that deal 200 physical damage. Upon hitting a champion or Recasting, they reverse direction and return to Draven. The axes deal 5% less damage for each enemy hit, down to a minimum of 50%.
If Whirling Death would leave an enemy champion with less health than 100% of Draven's current League of Draven stacks (0), he will execute them.
By rank and level
Physical damagex: Rank
Steady change: +100 per +1 Rank
Execute thresholdx: Rank
Execute thresholdx: R Whirling Death stacks
Steady change: +10 per +10 R Whirling Death stacks
Cooldownx: Rank
Steady change: −10 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.6
675Lv1
Lv1 675 → Lv18 2443 · Per level +104
Biggest change: +133 (+5.8%) at Lv18
Mana×2.8
361Lv1
Lv1 361 → Lv18 1024 · Per level +39
Biggest change: +50 (+5.1%) at Lv18
Attack Damage×1.9
64Lv1
Lv1 64 → Lv18 121.8 · Per level +3.4
Biggest change: +4.4 (+3.7%) at Lv18
Attack Speed×1.5
0.679Lv1
Lv1 0.679 → Lv18 0.991 · Per level +2.7%
Biggest change: +0.023 (+2.4%) at Lv18
Armor×3.6
29Lv1
Lv1 29 → Lv18 105.5 · Per level +4.5
Biggest change: +5.8 (+5.8%) at Lv18
Magic Resist×1.6
33Lv1
Lv1 33 → Lv18 51.7 · Per level +1.1
Biggest change: +1.4 (+2.8%) at Lv18
Health Regen (5s)×4.2
3.8Lv1
Lv1 3.8 → Lv18 15.6 · Per level +0.7
Biggest change: +0.9 (+6.1%) at Lv18
Mana Regen (5s)×2.4
8.1Lv1
Lv1 8.1 → Lv18 19.1 · Per level +0.65
Biggest change: +0.8 (+4.6%) at Lv18
Fixed at every levelMove Speed330Attack Range550AS ratio0.679
Scaling profile
Bonus AD
38%
Attack Speed
23%
AD
18%
Critical
18%
Mana
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.