Dr. Mundo resists the first Immobilizing effect that hits him, instead losing 4% current Health and dropping a chemical cannister nearby for 7 seconds. Moving over it reduces this Ability's Cooldown by 15 seconds and restores 4% max Health. Enemy champions moving over the cannister destroy it.
Dr. Mundo regenerates 0.4% max Health every 5 seconds.
By rank and level
Passive cooldownx: Level
Notable changes: −9 (−15%) at Level 3, −9 (−17.6%) at Level 6, −9 (−21.4%) at Level 9, −9 (−27.3%) at Level 12, −9 (−37.5%) at Level 15
Max health regeneratedx: Level
Notable changes: +0.2 (+11.8%) at Level 16, +0.2 (+10.5%) at Level 17, +0.2 (+9.5%) at Level 18
CD
4s
None
—
Range
975
Health restored vs champions/monsters50
Health restored vs other units25
Dr. Mundo hurls his bonesaw, dealing 20% current Health magic damage to the first enemy hit and Slowing them by 40% for 2 seconds.
If the bonesaw hits a champion or monster, Dr. Mundo restores 50 Health. If it hits a non-champion or non-monster, Dr. Mundo instead restores 25 Health.
By rank and level
Health restored vs champions/monstersx: Rank
Steady change: +10 per +1 Rank
Health restored vs other unitsx: Rank
Steady change: +5 per +1 Rank
Current Health Damage (%)x: Rank
Steady change: +2.5 per +1 Rank
Minimum Damagex: Rank
Steady change: +50 per +1 Rank
Monster Damage Capx: Rank
Steady change: +75 per +1 Rank
Cooldownx: Rank
CD
17s
None
—
Range
325
Magic damage20
Initial damage stored as gray health80%
Dr. Mundo charges up a defibrilator, dealing 20 magic damage each second for up to 3 seconds to nearby enemies. Additionally he stores 80% of damage taken for the first 0.75 seconds and 25% for the remaining duration as gray health and can Recast.
Recast: Detonate the defibrilator, dealing 20 magic damage to nearby enemies. If this hits at least one champion, Dr. Mundo restores 100% of gray health, otherwise he instead restores 50% of gray health.
By rank and level
Magic damagex: Rank
Steady change: +15 per +1 Rank
Initial damage stored as gray healthx: Rank
Initial damage stored as gray healthx: Level
Steady change: +0.88 per +1 Level
Damage per Tickx: Rank
Steady change: +3.75 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
CD
9s
None
—
Range
0
Bonus physical damage5
Max damage increase40%
Bonus attack damage12.8
Passive: Dr Mundo gains 12.8 Attack Damage.
Active: Dr Mundo violently swings his "medical" bag, causing his next Attack to deal an additional 5 physical damage, increased by up to 40% based on his missing Health. If the enemy is killed, Mundo swats them away, dealing 5 physical damage to enemies they pass through.
By rank and level
Bonus physical damagex: Rank
Steady change: +10 per +1 Rank
Max damage increasex: Rank
Bonus attack damagex: Rank
Steady change: +1.92 per +1 Rank
Cooldownx: Rank
Steady change: −0.75 per +1 Rank
Health Costx: Rank
Steady change: +15 per +1 Rank
CD
120s
None
—
Range
20
—
No other values
Dr. Mundo pumps himself with chemicals, gaining 15% of his missing Health as max Health, 15% Move Speed, and regenerating 20% max Health over 10 seconds.
At Rank 3, both healing effects are increased by an additional 5% per nearby enemy champion.
By rank and level
Bonus Health (%)x: Rank
Steady change: +5 per +1 Rank
Move Speed (%)x: Rank
Steady change: +10 per +1 Rank
Max Health % (%)x: Rank
Steady change: +20 per +1 Rank
Cooldownx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.7
640Lv1
Lv1 640 → Lv18 2391 · Per level +103
Biggest change: +132 (+5.8%) at Lv18
Attack Damage×1.7
61Lv1
Lv1 61 → Lv18 103.5 · Per level +2.5
Biggest change: +3.2 (+3.2%) at Lv18
Attack Speed×1.5
0.67Lv1
Lv1 0.67 → Lv18 1.021 · Per level +3.3%
Biggest change: +0.026 (+2.7%) at Lv18
Armor×3.4
32Lv1
Lv1 32 → Lv18 108.5 · Per level +4.5
Biggest change: +5.8 (+5.6%) at Lv18
Magic Resist×2.3
29Lv1
Lv1 29 → Lv18 68.1 · Per level +2.3
Biggest change: +2.9 (+4.5%) at Lv18
Health Regen (5s)×2.2
7Lv1
Lv1 7 → Lv18 15.5 · Per level +0.5
Biggest change: +0.6 (+4.3%) at Lv18
Fixed at every levelMove Speed345Attack Range125AS ratio0.625
Scaling profile
Health
94%
AD
4%
Attack Speed
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.