the Madman of Zaun

Dr. Mundo

TankFighterMeleeResource: None
Health
640
Attack Damage
61
Attack Speed
0.67
Armor
32
Magic Resist
29
Level1

Abilities

Level 1
CD
—
None
—
Range
—
No ranks
Passive cooldown
Max health regenerated

Dr. Mundo resists the first Immobilizing effect that hits him, instead losing % current Health and dropping a chemical cannister nearby for seconds. Moving over it reduces this Ability's Cooldown by seconds and restores % max Health. Enemy champions moving over the cannister destroy it.

Dr. Mundo regenerates max Health every 5 seconds.

By rank and level
Passive cooldownx: Level
Notable changes: −9 (−15%) at Level 3, −9 (−17.6%) at Level 6, −9 (−21.4%) at Level 9, −9 (−27.3%) at Level 12, −9 (−37.5%) at Level 15
Max health regeneratedx: Level
Notable changes: +0.2 (+11.8%) at Level 16, +0.2 (+10.5%) at Level 17, +0.2 (+9.5%) at Level 18
CD
4s
None
—
Range
975
Health restored vs champions/monsters
Health restored vs other units

Dr. Mundo hurls his bonesaw, dealing % current Health magic damage to the first enemy hit and Slowing them by % for seconds.

If the bonesaw hits a champion or monster, Dr. Mundo restores Health. If it hits a non-champion or non-monster, Dr. Mundo instead restores Health.

By rank and level
Health restored vs champions/monstersx: Rank
Steady change: +10 per +1 Rank
Health restored vs other unitsx: Rank
Steady change: +5 per +1 Rank
Current Health Damage (%)x: Rank
Steady change: +2.5 per +1 Rank
Minimum Damagex: Rank
Steady change: +50 per +1 Rank
Monster Damage Capx: Rank
Steady change: +75 per +1 Rank
Cooldownx: Rank
CD
17s
None
—
Range
325
Magic damage
Initial damage stored as gray health

Dr. Mundo charges up a defibrilator, dealing magic damage each second for up to seconds to nearby enemies. Additionally he stores of damage taken for the first seconds and % for the remaining duration as gray health and can Recast.

Recast: Detonate the defibrilator, dealing magic damage to nearby enemies. If this hits at least one champion, Dr. Mundo restores % of gray health, otherwise he instead restores % of gray health.

By rank and level
Magic damagex: Rank
Steady change: +15 per +1 Rank
Initial damage stored as gray healthx: Rank
Initial damage stored as gray healthx: Level
Steady change: +0.88 per +1 Level
Damage per Tickx: Rank
Steady change: +3.75 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
CD
9s
None
—
Range
0
Bonus physical damage
Max damage increase
Bonus attack damage

Passive: Dr Mundo gains Attack Damage.

Active: Dr Mundo violently swings his "medical" bag, causing his next Attack to deal an additional physical damage, increased by up to based on his missing Health. If the enemy is killed, Mundo swats them away, dealing physical damage to enemies they pass through.

By rank and level
Bonus physical damagex: Rank
Steady change: +10 per +1 Rank
Max damage increasex: Rank
Bonus attack damagex: Rank
Steady change: +1.92 per +1 Rank
Cooldownx: Rank
Steady change: −0.75 per +1 Rank
Health Costx: Rank
Steady change: +15 per +1 Rank
CD
120s
None
—
Range
20
—
No other values

Dr. Mundo pumps himself with chemicals, gaining % of his missing Health as max Health, % Move Speed, and regenerating % max Health over seconds.

At Rank 3, both healing effects are increased by an additional % per nearby enemy champion.

By rank and level
Bonus Health (%)x: Rank
Steady change: +5 per +1 Rank
Move Speed (%)x: Rank
Steady change: +10 per +1 Rank
Max Health % (%)x: Rank
Steady change: +20 per +1 Rank
Cooldownx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.7
640Lv1
Lv1 640 → Lv18 2391 · Per level +103
Biggest change: +132 (+5.8%) at Lv18
Attack Damage×1.7
61Lv1
Lv1 61 → Lv18 103.5 · Per level +2.5
Biggest change: +3.2 (+3.2%) at Lv18
Attack Speed×1.5
0.67Lv1
Lv1 0.67 → Lv18 1.021 · Per level +3.3%
Biggest change: +0.026 (+2.7%) at Lv18
Armor×3.4
32Lv1
Lv1 32 → Lv18 108.5 · Per level +4.5
Biggest change: +5.8 (+5.6%) at Lv18
Magic Resist×2.3
29Lv1
Lv1 29 → Lv18 68.1 · Per level +2.3
Biggest change: +2.9 (+4.5%) at Lv18
Health Regen (5s)×2.2
7Lv1
Lv1 7 → Lv18 15.5 · Per level +0.5
Biggest change: +0.6 (+4.3%) at Lv18
Fixed at every levelMove Speed345Attack Range125AS ratio0.625

Scaling profile

Health
94%
AD
4%
Attack Speed
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.