Diana gains 15% Attack Speed, increased to 0.45 for 5 seconds after using an Ability.
Every third Attack cleaves nearby enemies for an additional 20 magic damage.
By rank and level
Cleave magic damagex: Level
Notable changes: +25 (+14.7%) at Level 17, +25 (+12.8%) at Level 18
Attack speedx: Level
Steady change: +1.18 per +1 Level
Empowered attack speedx: Level
Steady change: +0.04 per +1 Level
CD
8s
Mana
50
Range
900
Magic damage70
No other values
Diana unleashes an arc of lunar energy, dealing 70 magic damage and marking with Moonlight for 3 seconds.
Moonlight reveals enemies that are not stealthed.
By rank and level
Magic damagex: Rank
Steady change: +35 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana costx: Rank
CD
15s
Mana
40
Range
800
Shield45
Magic damage per sphere20
Maximum magic damage60
Diana creates three orbiting spheres for 5 seconds that explode on contact, each dealing 20 magic damage, up to a max of 60 damage.
Diana also gains 45 Shield for the same duration. When the last sphere detonates, she gains an additional 45 Shield and refreshes the duration.
By rank and level
Shieldx: Rank
Steady change: +15 per +1 Rank
Magic damage per spherex: Rank
Steady change: +12 per +1 Rank
Maximum magic damagex: Rank
Steady change: +36 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −1.5 per +1 Rank
CD
22s
Mana
40
Range
825
Magic damage50
No other values
Diana becomes as the vengeful moon, dashing to an enemy and dealing 50 magic damage. If the target is afflicted with Moonlight, this Ability's Cooldown is refreshed.
By rank and level
Magic damagex: Rank
Steady change: +20 per +1 Rank
Cooldownx: Rank
Steady change: −2 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
100s
Mana
100
Range
475
Magic damage200
Damage per extra champion35
Maximum additional damage175
Diana Pulls In, Slows by 40%, and reveals nearby enemies for 2 seconds.
If Diana hits at least one enemy champion, she calls to the moon, dealing 200 magic damage plus 35 for each champion pulled beyond the first, up to a max of an additional 175 damage.
By rank and level
Magic damagex: Rank
Steady change: +100 per +1 Rank
Damage per extra championx: Rank
Steady change: +25 per +1 Rank
Maximum additional damagex: Rank
Steady change: +125 per +1 Rank
Cooldownx: Rank
Steady change: −10 per +1 Rank
Slow (%)x: Rank
Steady change: +10 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.9
640Lv1
Lv1 640 → Lv18 2493 · Per level +109
Biggest change: +140 (+5.9%) at Lv18
Mana×2.1
375Lv1
Lv1 375 → Lv18 800 · Per level +25
Biggest change: +32 (+4.2%) at Lv18
Attack Damage×1.9
57Lv1
Lv1 57 → Lv18 108 · Per level +3
Biggest change: +3.8 (+3.7%) at Lv18
Attack Speed×1.4
0.625Lv1
Lv1 0.625 → Lv18 0.861 · Per level +2%
Biggest change: +0.018 (+2.1%) at Lv18
Armor×3.4
31Lv1
Lv1 31 → Lv18 104.1 · Per level +4.3
Biggest change: +5.5 (+5.6%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×3.2
6.5Lv1
Lv1 6.5 → Lv18 20.9 · Per level +0.85
Biggest change: +1.1 (+5.5%) at Lv18
Mana Regen (5s)×2.7
8Lv1
Lv1 8 → Lv18 21.6 · Per level +0.8
Biggest change: +1 (+5%) at Lv18
Fixed at every levelMove Speed345Attack Range150AS ratio0.694
Scaling profile
AP
78%
Health
13%
Mana
5%
AD
4%
Attack Speed
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.