Darius' Attacks and damaging Abilities cause the target to Hemorrhage, dealing 13 physical damage over 5 seconds, stacking up to 5 times.
When an enemy reaches max stacks or is killed by Noxian Guillotine, Darius gains an additional 30 Attack Damage and applies 5Hemorrhage stacks on all Attack or damaging Ability hits for 5 seconds.
By rank and level
Bleed physical damage per stackx: Level
Steady change: +1 per +1 Level
Bonus attack damagex: Level
Notable changes: +25 (+23.8%) at Level 14, +25 (+19.2%) at Level 15, +25 (+16.1%) at Level 16, +25 (+13.9%) at Level 17, +25 (+12.2%) at Level 18
CD
9s
Mana
25
Range
1
Blade damage114
Handle damage39.9
Darius hefts his axe then swings it around, dealing 114 physical damage with the edge and 39.9 damage with the handle. Enemies hit with the handle do not take a Hemorrhage stack.
Darius restores 17% missing Health per enemy champion and large jungle monster hit with the edge, up to a max of 51%.
By rank and level
Blade damagex: Rank
Steady change: +36.4 per +1 Rank
Handle damagex: Rank
Steady change: +12.74 per +1 Rank
Cooldownx: Rank
Steady change: −1.25 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
5s
Mana
40
Range
300
Empowered attack physical damage89.6
No other values
Darius' next Attack deals 89.6 physical damage and Slows by 90% for 1 second.
This Ability refunds its Mana cost and reduces its Cooldown by 50% if it kills the target.
This Ability triggers spell effects upon dealing damage.
By rank and level
Empowered attack physical damagex: Rank
Steady change: +3.2 per +1 Rank
Cooldownx: Rank
Mana costx: Rank
CD
26s
Mana
70
Range
535
—
No other values
Passive: Darius gains 20% Armor Penetration.
Active: Darius hooks with his axe, Pulling, and Knocking Up and Slowing by 40% for 1 second.
By rank and level
Percent Armor Penetrationx: Rank
Steady change: +5 per +1 Rank
Mana Costx: Rank
Steady change: −10 per +1 Rank
Cooldownx: Rank
Steady change: −2.5 per +1 Rank
CD
120s
Mana
100
Range
460
True damage125
Maximum damage250
Darius leaps to an enemy and strikes a lethal blow, dealing 125 true damage. For each Hemorrhage on the target, this Ability deals an additional 20% damage, up to a max of 250 damage.
If this kills the target, Darius may Recast this Ability once within 20 seconds. At rank 3, this Ability has no Mana cost and kills refresh the Cooldown completely.
By rank and level
True damagex: Rank
Steady change: +125 per +1 Rank
Maximum damagex: Rank
Steady change: +250 per +1 Rank
Cooldownx: Rank
Steady change: −20 per +1 Rank
Mana costx: Rank
Biggest change: −100 (−100%) at Rank 3
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4
652Lv1
Lv1 652 → Lv18 2590 · Per level +114
Biggest change: +146 (+6%) at Lv18
Mana×4.7
263Lv1
Lv1 263 → Lv18 1249 · Per level +58
Biggest change: +74 (+6.3%) at Lv18
Attack Damage×2.3
64Lv1
Lv1 64 → Lv18 149 · Per level +5
Biggest change: +6.4 (+4.5%) at Lv18
Attack Speed×1.2
0.625Lv1
Lv1 0.625 → Lv18 0.731 · Per level +1%
Biggest change: +0.008 (+1.1%) at Lv18
Armor×3.4
37Lv1
Lv1 37 → Lv18 125.4 · Per level +5.2
Biggest change: +6.7 (+5.6%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.6
10Lv1
Lv1 10 → Lv18 26.1 · Per level +0.95
Biggest change: +1.2 (+4.9%) at Lv18
Mana Regen (5s)×1.9
6.6Lv1
Lv1 6.6 → Lv18 12.5 · Per level +0.35
Biggest change: +0.4 (+3.7%) at Lv18
Fixed at every levelMove Speed340Attack Range175AS ratio0.625
Scaling profile
AD
57%
Bonus AD
34%
Attack Speed
6%
Mana
4%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.