the Terror of the Void

Cho'Gath

TankMageMeleeResource: Mana
Health
644
Mana
270
Attack Damage
69
Attack Speed
0.658
Armor
38
Magic Resist
32
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Health restored on kill
Mana restored on kill

Killing an enemy restores Health and Mana.

By rank and level
Health restored on killx: Level
Steady change: +2 per +1 Level
Mana restored on killx: Level
Steady change: +0.28 per +1 Level
CD
6s
Mana
50
Range
950
Magic damage
No other values

Cho'Gath ruptures the ground, Knocking Up enemies for second, dealing magic damage, and Slowing them by % for seconds.

By rank and level
Magic damagex: Rank
Steady change: +55 per +1 Rank
Cooldownx: Rank
Mana costx: Rank
CD
11s
Mana
70
Range
300
Magic damage
No other values

Cho'Gath roars, Silencing enemies for seconds and dealing magic damage.

By rank and level
Magic damagex: Rank
Steady change: +50 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
8s
Mana
30
Range
40
Vorpal Spikes
Spike magic damage
Spike max health % damage

Cho'Gath's next 3 Attacks launch spikes that deal plus of the target's max Health magic damage and Slow by %, decaying over seconds.

By rank and level
Spike magic damagex: Rank
Steady change: +20 per +1 Rank
Spike max health % damagex: Rank
Steady change: +0.35 per +1 Rank
Spike max health % damagex: E Vorpal Spikes stacks
Steady change: +5 per +10 E Vorpal Spikes stacks
Monster Damagex: Rank
Steady change: +30 per +1 Rank
Slow (%)x: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
80s
Mana
100
Range
175
True damage to minions/monsters
True damage to champions
Bonus attack range

Cho'Gath ravenously feeds on an enemy, dealing true damage to champions or to minions or jungle monsters. If this kills the target, Cho'Gath gains a stack, which causes him to grow in size and gain max Health. Only stacks can be gained from minions and non-epic jungle monsters.

By rank and level
True damage to minions/monstersx: Rank
True damage to championsx: Rank
Steady change: +175 per +1 Rank
Bonus attack rangex: Rank
Bonus attack rangex: E Vorpal Spikes stacks
Steady change: +47 per +10 E Vorpal Spikes stacks
Health per Stackx: Rank
Steady change: +40 per +1 Rank
Cooldownx: Rank
Steady change: −10 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.5
644Lv1
Lv1 644 → Lv18 2242 · Per level +94
Biggest change: +120 (+5.7%) at Lv18
Mana×4.8
270Lv1
Lv1 270 → Lv18 1290 · Per level +60
Biggest change: +77 (+6.3%) at Lv18
Attack Damage×2
69Lv1
Lv1 69 → Lv18 140.4 · Per level +4.2
Biggest change: +5.4 (+4%) at Lv18
Attack Speed×1.2
0.658Lv1
Lv1 0.658 → Lv18 0.811 · Per level +1.44%
Biggest change: +0.012 (+1.4%) at Lv18
Armor×3
38Lv1
Lv1 38 → Lv18 114.5 · Per level +4.5
Biggest change: +5.8 (+5.3%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.6
9Lv1
Lv1 9 → Lv18 23.4 · Per level +0.85
Biggest change: +1.1 (+4.9%) at Lv18
Mana Regen (5s)×2.1
7.2Lv1
Lv1 7.2 → Lv18 14.9 · Per level +0.45
Biggest change: +0.6 (+4%) at Lv18
Fixed at every levelMove Speed345Attack Range125AS ratio0.625

Scaling profile

AP
68%
Health
23%
Mana
5%
AD
4%
Attack Speed
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.