Camille's Attacks on champions grant 65 Shield against their damage type (Physical or Magic) for 2 seconds. This effect has a 14 second Cooldown.
By rank and level
Shield cooldownx: Level
Notable changes: −3 (−21.4%) at Level 7, −3 (−27.3%) at Level 13
Shieldx: Level
Notable changes: +65.34 (+62.8%) at Level 7, +103.1 (+42.3%) at Level 13
CD
9s
Mana
25
Range
325
True damage conversion40%
Bonus physical damage13.6
Empowered bonus damage27.2
Camille's next Attack deals an additional 13.6 physical damage and grants her 25% Move Speed for 1 second. This ability can be Recast in the next 3.5 seconds.
If the Recast Attack hits at least 1.5 seconds after the first, the bonus damage is increased to 27.2 and 40% of the Attack's damage is converted into true damage.
This Ability triggers spell effects upon dealing damage.
By rank and level
True damage conversionx: Rank
True damage conversionx: Level
Steady change: +4 per +1 Level
Bonus physical damagex: Rank
Steady change: +3.4 per +1 Rank
Empowered bonus damagex: Rank
Steady change: +6.8 per +1 Rank
Move Speed (%)x: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
12s
Mana
50
Range
610
Outer edge max health % damage7%
Physical damage60
Damage cap vs monsters300
Camille winds up and slices, dealing 60 physical damage.
Enemies hit by the outer half are Slowed by 80% decaying over 2 seconds, and they take an additional 7% max Health physical damage. Camille restores 100% of the bonus damage dealt to champions as Health.
By rank and level
Outer edge max health % damagex: Rank
Steady change: +0.5 per +1 Rank
Physical damagex: Rank
Steady change: +25 per +1 Rank
Damage cap vs monstersx: Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
CD
16s
Mana
70
Range
800
Physical damage60
No other values
Camille fires a hookshot that attaches to terrain, pulling her to it for 1 second and allowing this Ability to be Recast.
Recast: Camille dashes from the wall, colliding with the first enemy champion hit. Upon landing, she gains 40% Attack Speed for 5 seconds, deals 60 physical damage to nearby enemies, and Stuns enemy champions for 0.75 seconds. Dashes towards enemy champions travel twice as far.
By rank and level
Physical damagex: Rank
Steady change: +30 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Attack Speed (%)x: Rank
Steady change: +5 per +1 Rank
Mana costx: Rank
CD
140s
Mana
100
Range
475
—
No other values
Camille briefly becomes Untargetable and leaps onto an enemy champion, interrupting channels and locking them into an area they cannot escape by any means for 2.5 seconds. Other nearby enemies are Knocked Away. Her Attacks against the trapped enemy deal an additional 4% current Health magic damage.
By rank and level
Current Health Damage (%)x: Rank
Steady change: +2 per +1 Rank
Durationx: Rank
Steady change: +0.75 per +1 Rank
Cooldownx: Rank
Steady change: −25 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.6
650Lv1
Lv1 650 → Lv18 2333 · Per level +99
Biggest change: +127 (+5.7%) at Lv18
Mana×3.4
375Lv1
Lv1 375 → Lv18 1259 · Per level +52
Biggest change: +67 (+5.6%) at Lv18
Attack Damage×1.9
68Lv1
Lv1 68 → Lv18 132.6 · Per level +3.8
Biggest change: +4.9 (+3.8%) at Lv18
Attack Speed×1.4
0.644Lv1
Lv1 0.644 → Lv18 0.918 · Per level +2.5%
Biggest change: +0.021 (+2.3%) at Lv18
Armor×3.2
35Lv1
Lv1 35 → Lv18 111.5 · Per level +4.5
Biggest change: +5.8 (+5.4%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.6
8.5Lv1
Lv1 8.5 → Lv18 22.1 · Per level +0.8
Biggest change: +1 (+4.9%) at Lv18
Mana Regen (5s)×2.6
8.2Lv1
Lv1 8.2 → Lv18 20.9 · Per level +0.75
Biggest change: +1 (+4.8%) at Lv18
Fixed at every levelMove Speed340Attack Range125AS ratio0.644
Scaling profile
AD
34%
Health
31%
Bonus AD
26%
Attack Speed
6%
Mana
4%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.