Brand's Abilities light his targets Ablaze, dealing 2% max Health magic damage over 4 seconds. If Brand kills a unit that is Ablaze, he regains 20 mana. Blaze can stack up to 3 times.
When a champion or large jungle monster reaches 3 stacks, the Blaze will detonate after 2 seconds, dealing 6% max Health magic damage to surrounding enemies.
By rank and level
Mana restoredx: Level
Notable changes: +3.33 (+16.6%) at Level 3, +3.33 (+14.3%) at Level 6, +3.33 (+12.5%) at Level 9, +3.33 (+11.1%) at Level 12, +3.33 (+10%) at Level 15, +3.33 (+9.1%) at Level 18
Explosion max health % damagex: Level
Steady change: +0.35 per +1 Level
Explosion damage cap vs monstersx: Level
Notable changes: +85 (+31.5%) at Level 6, +85 (+23.9%) at Level 11, +85 (+19.3%) at Level 16
CD
8s
Mana
70
Range
1050
Magic damage70
No other values
Brand launches a fireball that deals 70 magic damage to the first enemy hit.
If the target is Ablaze, they will be Stunned for 1.75 seconds.
By rank and level
Magic damagex: Rank
Steady change: +30 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana costx: Rank
CD
10s
Mana
60
Range
900
Magic damage75
Damage to Ablaze units93.75
Brand creates a pillar of pure fire, dealing 75 magic damage.
Units that are Ablaze take 93.75 damage instead.
By rank and level
Magic damagex: Rank
Steady change: +45 per +1 Rank
Damage to Ablaze unitsx: Rank
Steady change: +56.25 per +1 Rank
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana Costx: Rank
Steady change: +10 per +1 Rank
CD
13s
Mana
90
Range
625
Magic damage55
No other values
Brand conjures a powerful blast at his target, dealing 55 magic damage to surrounding units.
If the target is Ablaze, the spread range is doubled.
By rank and level
Magic damagex: Rank
Steady change: +25 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
100s
Mana
100
Range
750
Magic damage per bounce100
No other values
Brand unleashes a devastating torrent of fire that can bounce to Brand or another enemy up to 5 times, dealing 100 magic damage to enemies each bounce. Bounces prioritize stacking Blaze to max on champions.
If the target is Ablaze, they are briefly Slowed by 30%.
By rank and level
Magic damage per bouncex: Rank
Steady change: +75 per +1 Rank
Slow (%)x: Rank
Steady change: +15 per +1 Rank
Cooldownx: Rank
Steady change: −10 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4.1
570Lv1
Lv1 570 → Lv18 2355 · Per level +105
Biggest change: +134 (+6.1%) at Lv18
Mana×1.8
469Lv1
Lv1 469 → Lv18 826 · Per level +21
Biggest change: +27 (+3.4%) at Lv18
Attack Damage×1.9
57Lv1
Lv1 57 → Lv18 108 · Per level +3
Biggest change: +3.8 (+3.7%) at Lv18
Attack Speed×1.3
0.681Lv1
Lv1 0.681 → Lv18 0.894 · Per level +2%
Biggest change: +0.016 (+1.8%) at Lv18
Armor×4
24Lv1
Lv1 24 → Lv18 95.4 · Per level +4.2
Biggest change: +5.4 (+6%) at Lv18
Magic Resist×1.7
30Lv1
Lv1 30 → Lv18 52.1 · Per level +1.3
Biggest change: +1.7 (+3.3%) at Lv18
Health Regen (5s)×2.7
5.5Lv1
Lv1 5.5 → Lv18 14.9 · Per level +0.55
Biggest change: +0.7 (+5%) at Lv18
Mana Regen (5s)×1.9
11Lv1
Lv1 11 → Lv18 21.2 · Per level +0.6
Biggest change: +0.8 (+3.8%) at Lv18
Fixed at every levelMove Speed340Attack Range550AS ratio0.625
Scaling profile
AP
90%
Mana
5%
AD
4%
Attack Speed
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.