Bard attracts Chimes randomly around the map. When Bard moves near a Chime he collects it, gaining 24% Move Speed (stacking up to 10 times) while out of combat for 20 seconds, ? Experience, and restoring 12% max Mana.
Bard attracts a Meep every ? seconds (max: ?). Bard's Attacks consume a Meep to deal an additional 30 plus 6 per 5Chimes magic damage, plus additional effects based on Chimes collected.
By rank and level
—
CD
11s
Mana
60
Range
—
Magic damage80
No other values
Bard fires an energy bolt, dealing 80 magic damage to the first two enemies hit. The first target hit is Slowed by 60% for 1s.
If the bolt hits a second enemy or a wall, any enemies hit are Stunned for 1s.
By rank and level
Magic damagex: Rank
Steady change: +40 per +1 Rank
Slow Durationx: Rank
Steady change: +0.2 per +1 Rank
Stun Duration:x: Rank
Steady change: +0.2 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
CD
0s
Mana
70
Range
800
Minimum health restored25
Maximum health restored50
Move speed20%
Bard creates a Health shrine that grants 20% Move Speed decaying over 1.5 seconds and restores at least 25 Health to the first ally to enter. The shrine grows to restore 50 Health after existing for 5 seconds.
Bard can have up to 3 shrines at once. If an enemy champion enters a shrine, it is destroyed.
This ability has 2 charges.
Current Active Shrines: ? / ?
By rank and level
Minimum health restoredx: Rank
Steady change: +25 per +1 Rank
Maximum health restoredx: Rank
Steady change: +37.5 per +1 Rank
Move speedx: Rank
Steady change: +2.5 per +1 Rank
Cooldownx: Rank
Mana costx: Rank
CD
22s
Mana
30
Range
900
—
No other values
Bard opens a one-way portal through Terrain for 10 seconds. Any champion can enter the portal by moving onto it while near the entrance.
By rank and level
Cooldownx: Rank
Steady change: −1.5 per +1 Rank
Mana costx: Rank
CD
110s
Mana
100
Range
3400
—
No other values
Bard hurls magical protective energy to an area, placing all units and structures hit into Stasis for 2.5 seconds.
By rank and level
Cooldownx: Rank
Steady change: −15 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.8
630Lv1
Lv1 630 → Lv18 2381 · Per level +103
Biggest change: +132 (+5.9%) at Lv18
Mana×3.4
350Lv1
Lv1 350 → Lv18 1200 · Per level +50
Biggest change: +64 (+5.6%) at Lv18
Attack Damage×2
52Lv1
Lv1 52 → Lv18 103 · Per level +3
Biggest change: +3.8 (+3.9%) at Lv18
Attack Speed×1.3
0.658Lv1
Lv1 0.658 → Lv18 0.882 · Per level +2%
Biggest change: +0.017 (+1.9%) at Lv18
Armor×3.5
32Lv1
Lv1 32 → Lv18 111.9 · Per level +4.7
Biggest change: +6 (+5.7%) at Lv18
Magic Resist×1.7
30Lv1
Lv1 30 → Lv18 52.1 · Per level +1.3
Biggest change: +1.7 (+3.3%) at Lv18
Health Regen (5s)×2.7
5.5Lv1
Lv1 5.5 → Lv18 14.9 · Per level +0.55
Biggest change: +0.7 (+5%) at Lv18
Mana Regen (5s)×2.3
6Lv1
Lv1 6 → Lv18 13.7 · Per level +0.45
Biggest change: +0.6 (+4.4%) at Lv18
Fixed at every levelMove Speed335Attack Range500AS ratio0.658
Scaling profile
AP
90%
Mana
5%
AD
4%
Attack Speed
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.