Azir can summon the Sun Disc from the rubble of a turret. The Sun Disc deals 230 magic damage and has 30Armor and Magic Resist but disintegrates over 45 seconds.
By rank and level
Sun Disc magic damagex: Level
Notable changes: +15 (+6.5%) at Level 7, +15 (+6.1%) at Level 8, +15 (+5.8%) at Level 9, +15 (+5.5%) at Level 10, +15 (+5.2%) at Level 11, +15 (+4.9%) at Level 12, +15 (+4.7%) at Level 13, +15 (+4.5%) at Level 14, +15 (+4.3%) at Level 15, +15 (+4.1%) at Level 16, +15 (+3.9%) at Level 17, +15 (+3.8%) at Level 18
Sun Disc armor and magic resistx: Level
Notable changes: +5 (+16.7%) at Level 7, +5 (+14.3%) at Level 8, +5 (+12.5%) at Level 9, +5 (+11.1%) at Level 10, +5 (+10%) at Level 11, +5 (+9.1%) at Level 12, +5 (+8.3%) at Level 13, +5 (+7.7%) at Level 14, +5 (+7.1%) at Level 15, +5 (+6.7%) at Level 16, +5 (+6.3%) at Level 17, +5 (+5.9%) at Level 18
CD
14s
Mana
70
Range
740
Magic damage75
No other values
Azir orders all Sand Soldiers to an area, dealing 75 magic damage to enemies they pass through and Slowing them by 25% for 1 second.
By rank and level
Magic damagex: Rank
Steady change: +20 per +1 Rank
Cooldownx: Rank
Steady change: −2 per +1 Rank
Mana Costx: Rank
Steady change: +10 per +1 Rank
CD
1.5s
Mana
40
Range
525
Damage to secondary targets20%
Soldier magic damage50
Azir summons a Sand Soldier for 10 seconds. When Azir Attacks an enemy near a Sand Soldier, he instead orders the soldiers to stab, dealing 50 magic damage in their direction.
This Ability has 2 charges.
By rank and level
Damage to secondary targetsx: Rank
Damage to secondary targetsx: Level
Notable changes: +8 (+40%) at Level 9, +8 (+28.6%) at Level 10, +8 (+22.2%) at Level 11, +8 (+18.2%) at Level 12, +8 (+15.4%) at Level 13, +8 (+13.3%) at Level 14, +8 (+11.8%) at Level 15, +8 (+10.5%) at Level 16, +8 (+9.5%) at Level 17, +8 (+8.7%) at Level 18
Soldier magic damagex: Rank
Steady change: +15 per +1 Rank
Soldier magic damagex: Level
Notable changes: +8 (+16%) at Level 10, +8 (+13.8%) at Level 11, +8 (+12.1%) at Level 12, +8 (+10.8%) at Level 13, +8 (+9.8%) at Level 14, +8 (+8.9%) at Level 15, +8 (+8.2%) at Level 16, +8 (+7.5%) at Level 17, +8 (+7%) at Level 18
Mana Costx: Rank
Steady change: −5 per +1 Rank
Cooldownx: Rank
CD
22s
Mana
60
Range
1100
Shield70
Magic damage70
Azir grants himself 70 Shield for 1.5 seconds and dashes to one of his Sand Soldiers, dealing 70 magic damage to enemies he passes through.
If Azir hits an enemy champion, he stops and gains a Sand Soldier charge.
By rank and level
Shieldx: Rank
Steady change: +40 per +1 Rank
Magic damagex: Rank
Steady change: +40 per +1 Rank
Cooldownx: Rank
Steady change: −1.5 per +1 Rank
Mana costx: Rank
CD
120s
Mana
100
Range
250
Magic damage200
No other values
Azir summons a wall of armored soldiers that charges forward, Knocking Back enemies and dealing 200 magic damage. The soldiers remain, blocking enemy paths for 5 seconds.
By rank and level
Magic damagex: Rank
Steady change: +200 per +1 Rank
Number of Soldiersx: Rank
Steady change: +1 per +1 Rank
Cooldownx: Rank
Steady change: −15 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4.2
575Lv1
Lv1 575 → Lv18 2411 · Per level +108
Biggest change: +138 (+6.1%) at Lv18
Mana×3.7
320Lv1
Lv1 320 → Lv18 1170 · Per level +50
Biggest change: +64 (+5.8%) at Lv18
Attack Damage×2.1
56Lv1
Lv1 56 → Lv18 115.5 · Per level +3.5
Biggest change: +4.5 (+4%) at Lv18
Attack Speed×1.9
0.625Lv1
Lv1 0.625 → Lv18 1.215 · Per level +5%
Biggest change: +0.044 (+3.8%) at Lv18
Armor×4.4
25Lv1
Lv1 25 → Lv18 110 · Per level +5
Biggest change: +6.4 (+6.2%) at Lv18
Magic Resist×1.7
30Lv1
Lv1 30 → Lv18 52.1 · Per level +1.3
Biggest change: +1.7 (+3.3%) at Lv18
Health Regen (5s)×2.8
7Lv1
Lv1 7 → Lv18 19.8 · Per level +0.75
Biggest change: +1 (+5.1%) at Lv18
Mana Regen (5s)×2.7
8Lv1
Lv1 8 → Lv18 21.6 · Per level +0.8
Biggest change: +1 (+5%) at Lv18
Fixed at every levelMove Speed330Attack Range525AS ratio0.694
Scaling profile
AP
38%
Attack Speed
23%
AD
18%
Critical
18%
Mana
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.