Upon taking fatal damage, Anivia reverts to an egg, healing to full Health and receiving -40Armor and Magic Resist. If she survives for 6 seconds, she is reborn.
By rank and level
Armor and magic resist bonusx: Level
Notable changes: +15 (+37.5%) at Level 5, +15 (+60%) at Level 8, +15 (+150%) at Level 12, +15 (+300%) at Level 15
Armor and magic resist (display)x: Level
Notable changes: −15 (−37.5%) at Level 5, −15 (−60%) at Level 8, −15 (−150%) at Level 12, −15 (−300%) at Level 15
CD
11s
Mana
80
Range
1075
Ice chunk magic damage50
Detonation magic damage60
Anivia fires a massive chunk of ice, dealing 50 magic damage and Chilling enemies for 3 seconds, Slowing them by 20%. At the end of its range, the ice detonates, Stunning enemies for 1.1 seconds and dealing 60 magic damage.
Anivia can Recast this ability while the ice flies to detonate it early.
By rank and level
Ice chunk magic damagex: Rank
Steady change: +20 per +1 Rank
Detonation magic damagex: Rank
Steady change: +35 per +1 Rank
Stun Duration:x: Rank
Steady change: +0.1 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
17s
Mana
70
Range
1000
—
No other values
Anivia summons a wall of ice 400 units wide. The wall lasts for 5 seconds before it melts.
By rank and level
Widthx: Rank
Steady change: +100 per +1 Rank
Cooldownx: Rank
Mana costx: Rank
CD
4s
Mana
50
Range
650
Magic damage55
Magic damage vs Chilled110
Anivia blasts an enemy with a freezing wind, dealing 55 magic damage. Against Chilled enemies, Anivia deals 110 magic damage instead.
By rank and level
Magic damagex: Rank
Steady change: +25 per +1 Rank
Magic damage vs Chilledx: Rank
Steady change: +50 per +1 Rank
Cooldownx: Rank
Mana costx: Rank
CD
4s
Mana
60
Range
750
Magic damage per second30
Enhanced slow30
Full-size magic damage per second90
Toggle: Anivia calls forth a driving rain of ice and hail that Slows enemies by 20% and deals 30 magic damage per second. The storm increases in size over 1.5 seconds.
When the storm is fully formed, it Chills, Slows by 30%, and does 90 magic damage per second instead.
By rank and level
Magic damage per secondx: Rank
Steady change: +15 per +1 Rank
Enhanced slowx: Rank
Steady change: +15 per +1 Rank
Full-size magic damage per secondx: Rank
Steady change: +45 per +1 Rank
Chilled Slow Amount (%)x: Rank
Steady change: +15 per +1 Rank
Mana Cost Per Secondx: Rank
Steady change: +10 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana costx: Rank
Base Stats
Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×3.8
550Lv1
Lv1 550 → Lv18 2114 · Per level +92
Biggest change: +118 (+5.9%) at Lv18
Mana×2.5
495Lv1
Lv1 495 → Lv18 1260 · Per level +45
Biggest change: +58 (+4.8%) at Lv18
Attack Damage×2.1
51Lv1
Lv1 51 → Lv18 105.4 · Per level +3.2
Biggest change: +4.1 (+4%) at Lv18
Attack Speed×1.3
0.658Lv1
Lv1 0.658 → Lv18 0.837 · Per level +1.68%
Biggest change: +0.013 (+1.6%) at Lv18
Armor×4.7
19Lv1
Lv1 19 → Lv18 88.7 · Per level +4.1
Biggest change: +5.2 (+6.3%) at Lv18
Magic Resist×1.7
30Lv1
Lv1 30 → Lv18 52.1 · Per level +1.3
Biggest change: +1.7 (+3.3%) at Lv18
Health Regen (5s)×2.7
5.5Lv1
Lv1 5.5 → Lv18 14.9 · Per level +0.55
Biggest change: +0.7 (+5%) at Lv18
Mana Regen (5s)×2.7
8Lv1
Lv1 8 → Lv18 21.6 · Per level +0.8
Biggest change: +1 (+5%) at Lv18
Fixed at every levelMove Speed325Attack Range600AS ratio0.625
Scaling profile
AP
90%
Mana
5%
AD
4%
Attack Speed
2%
Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).
Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.