the Minotaur

Alistar

TankSupportMeleeResource: Mana
Health
685
Mana
350
Attack Damage
62
Attack Speed
0.625
Armor
40
Magic Resist
32
Level1

Abilities

Level 1
CD
—
Mana
—
Range
—
No ranks
Health restored to self
Health restored to allies

Alistar gains a stack whenever he Stuns or Knocks an enemy champion, or whenever an enemy dies. At stacks, Alistar roars, restoring Health to himself and Health to nearby allied champions.

Enemy champion and epic jungle monster deaths fully charge this Ability.

By rank and level
—
CD
14s
Mana
50
Range
365
Magic damage
No other values

Alistar smashes the ground, Knocking Up enemies for second and dealing magic damage.

By rank and level
Magic damagex: Rank
Steady change: +40 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
14s
Mana
50
Range
650
Magic damage
No other values

Alistar rams into an enemy, Knocking them Back and dealing magic damage.

By rank and level
Magic damagex: Rank
Steady change: +55 per +1 Rank
Cooldownx: Rank
Steady change: −1 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
12s
Mana
50
Range
350
Trample magic damage
Bonus attack magic damage

Alistar begins trampling the ground, becoming Ghosted and dealing magic damage over seconds to nearby enemies. Each pulse that damages a champion grants a stack.

At stacks, Alistar's next Attack against champions Stuns for second and deals an additional magic damage.

By rank and level
Trample magic damagex: Rank
Steady change: +30 per +1 Rank
Bonus attack magic damagex: Rank
Bonus attack magic damagex: Level
Steady change: +15 per +1 Level
Cooldownx: Rank
Steady change: −0.5 per +1 Rank
Mana Costx: Rank
Steady change: +5 per +1 Rank
CD
120s
Mana
100
Range
1
—
No other values

Alistar immediately cleanses all Disabling effects and takes % reduced damage for seconds.

By rank and level
Cooldownx: Rank
Steady change: −20 per +1 Rank
Damage Reduction (%)x: Rank
Steady change: +10 per +1 Rank
Mana costx: Rank

Base Stats

Base values at level 1 (no bonus stats) · charts start at 0 and show Lv1→18 growth
Health×4
685Lv1
Lv1 685 → Lv18 2725 · Per level +120
Biggest change: +154 (+6%) at Lv18
Mana×2.9
350Lv1
Lv1 350 → Lv18 1030 · Per level +40
Biggest change: +51 (+5.2%) at Lv18
Attack Damage×2
62Lv1
Lv1 62 → Lv18 125.8 · Per level +3.75
Biggest change: +4.8 (+4%) at Lv18
Attack Speed×1.4
0.625Lv1
Lv1 0.625 → Lv18 0.851 · Per level +2.13%
Biggest change: +0.017 (+2%) at Lv18
Armor×3
40Lv1
Lv1 40 → Lv18 119.9 · Per level +4.7
Biggest change: +6 (+5.3%) at Lv18
Magic Resist×2.1
32Lv1
Lv1 32 → Lv18 66.8 · Per level +2.05
Biggest change: +2.6 (+4.1%) at Lv18
Health Regen (5s)×2.7
8.5Lv1
Lv1 8.5 → Lv18 22.9 · Per level +0.85
Biggest change: +1.1 (+5%) at Lv18
Mana Regen (5s)×2.6
8.5Lv1
Lv1 8.5 → Lv18 22.1 · Per level +0.8
Biggest change: +1 (+4.9%) at Lv18
Fixed at every levelMove Speed335Attack Range125AS ratio0.625

Scaling profile

AP
73%
Health
17%
Mana
5%
AD
4%
Attack Speed
2%

Ability coefficients weighted by typical build stat amounts (derived from data, not match statistics).

Best-fit items

Relative score from how well the item's stats match the champion's ability coefficients (game data, not match statistics). Item passives are not modeled yet.